Freeport CompanionAt 9:00 CST on March 1st (tomorrow), I’m pushing the launch button on the next Kickstarter campaign from Schwalb Entertainment! This time around, we’re raising funds for the Shadow of the Demon Lord Freeport Companion, a 128-page, full color sourcebook that brings Freeport, the City of Adventure, to the world of the Demon Lord. As with Shadow, the book is written and ready to go into production, so I’m asking for help to raise funds to pay for editing, layout, and all the glorious new art that will go into this book. If you enjoyed the flood of great content that came out for Demon Lord over the last 18 months or so and want more, I hope you will join me in this new endeavor. The campaign ends on March 18th, so back if you can, and tell everyone you know.

Next week, the Kickstarter campaign for the Shadow of the Demon Lord Freeport Companion goes live, so to help you get a sense of the awesome stuff that will appear in this book, have a look at the new Celebrant expert path!

Celebrant Expert Path

The god of pirates, known throughout Freeport as One-Eyed Pete, is an unconventional deity by any standard and most theologians consider the god to be nothing more than a symbol for all the debauchery and cruelty one can find among those who live by plunder and robbery. The embodiment of greed, violence, and excess, pirates and sailors alike invoke the god’s name before a night of drinking, spit curses at him before going into battle—believing him too drunk to know which mortal roused his anger, and pour generous amounts of liquor into the sea to keep the mad god from swimming up from the depths to take his share of the spoils.

The god of pirates chief devotees are the Celebrants. They come from the ranks of retired ship captains, usually those who were retired against their will and looking for a way to keep their purses full of coin and beds full of lovers. Charged with keeping One-Eyed Pete at the bottom of the sea where he belongs, they wander the cities drunkenly, barking dire warnings of trouble to come, while sticking out hands to passers-by to collect coins that will pay for the mad god’s distraction. Celebrants are an unruly, sordid lot, every bit as much trouble as the god they  serve.

Although the celebrant expert path speaks to the unusual cult of the pirate god, you can also use celebrants to model worshipers of other faiths. In particular, the path works well for followers or Revel, who is an unruly and, sometimes, dangerous god. If you serve a different god, replace the traditions mentioned under magic with those associated with your deity.

Celebrant Path: Freeport Companion Preview

Celebrant Story Development

d3 Story 

  1. You lost your ship to a mutiny. Becoming a servant of the pirate god seemed a good way to get your boat back.
  2. After a particularly spectacular bender, you blacked out and had a vision of yourself spreading the message of your god.
  3. Spirits have always been part of your sect’s religious ceremonies, and you have developed a taste for the stuff.

LEVEL 3 CELEBRANT

Attributes Increase two by 1

Characteristics Health +3, Power +1

Languages and Professions Add drunkard to your list of professions

Magic You discover the Air, Storm, or Water tradition or you learn a spell from one of these traditions.

Holy Spirits If you spend at least one hour drinking rum or some other kind of spirit, you can become intoxicated for as long as you continue drinking spirits and for 1d3 hours thereafter. While intoxicated, you are impaired and take half damage from all sources. If you become impaired again, you fall unconscious and remain that way until you sober up.

LEVEL 6 CELEBRANT

Characteristics Health +3

Magic You learn one spell

Drunken Luck Whenever you roll a bane gained from being impaired and the number rolled is a 6, you treat the bane as if it was a boon.

Power of Spirits Banes imposed by the impaired affliction do not apply on your attack rolls made from casting Air, Storm, or Water attack spells.

LEVEL 9 MASTER CELEBRANT

Characteristics Health +3

Failing Liver You need only spend one minute drinking rum or some other kind of spirit in order to become intoxicated.

Drunken Fury Whenever you are intoxicated, your attacks with weapons deal 1d6 extra damage.

Freeport Companion for Shadow of the Demon Lord RPG

We’re bringing the Freeport Companion to Shadow of the Demon Lord!

Orcs, pirates, the Unspeakable One, ancient empires, the Yellow Sign, insidious cults: Freeport has all these and so much more. In a few weeks, I’m launching a Kickstarter campaign to fund the production of the Shadow of the Demon Lord Freeport Companion, a 128-page, full color sourcebook that gives you everything you need to bring the City of Adventure to the world of the Demon Lord. As with the Shadow campaign almost two years ago, I already have the book written and ready to move into the editing and art direction phases. While the text is in hand, the production costs for a book this size are more than I have on hand, so I’m asking you for help. To get this book through production, I need $10,000. This amount will cover editing, art, and layout, ensuring the book meets the high standards to which we hold every release.

Backers of the Freeport Companion will have four pledge options: to get the PDF, the PDF and printed book, the PDF and printed book along with all stretch goals, or the PDF of the book and all the stretch goals. Retailers can also back this campaign and will get ten copies of the rulebook.

What does the Freeport Companion contain?

  • Details on the various ancestries found in Freeport as well as rules for playing undines and serpent people
  • New expert and master paths, such as the courtier, mariner, and mystic navigator
  • A selection of new spells including saltburst, summon fleshraker, and inscribe the Yellow Sign
  • New siege weapons, special substances, and ships
  • Rules for voyages, ship-to-ship combat, and underwater adventuring
  • New relics such as Revenge and the Fountain of Fortune
  • Tons of characters to help you bring the city to life
  • A bestiary loaded with strange creatures such as the accursed hand, deep one, and fire specter
  • A massive adventure to help you explore Freeport and kick off your Freeport campaign!

Kickstarter Stretch Goals

The first Freeport Companion stretch goal unlocks when we hit $20,000, and stretch goal backers will all get PDFs of the original Freeport Trilogy for use with Shadow of the Demon Lord and updated with all new art. Other stretch goals will include Beyond the World’s Edge, a supplement that explores new lands and civilizations, Tales of the Pirate Isles, a trilogy of nautical themed adventures, and, the Demon Lord’s Companion 2, a book that will add even more options to the game.

Shipping the Freeport Companion

This time around, we’ll be shipping printed rewards to international backers directly from the printer, which saves us all loads and loads of money. US backers should receive their copies 1-3 weeks after shipping, while international backers should receive their copies 3-7 weeks after shipping. Easy peasy. Please note that delivery estimates are for PDF of the Shadow of the Demon Lord Freeport Companion; add shipping time to the delivery dates for printed materials. Similarly, any products unlocked in the stretch goals will be delivered when as they are ready.

When’s the Kickstarter launch?

We’re launching the Kickstarter on March 1st, and it will wrap up on March 18th.

Other Ways to Help Our Kickstarter Campaign

Even if you can’t back the campaign, you can still help by spreading the word, sharing updates, and singing the game’s praises. Anything you can do to get out the word will not only make this project a reality, but also help us continue to produce dark and sinister supplements and games. Thanks in advance for your help and I hope you join us on March 1st.

Want to see why Freeport is so awesome? Grab the Pirate’s Guide to Freeport today!

Horrific Parasites: Monstrous Pages

Get Ready for Horrific Parasites!

Horrific Parasites: Monstrous PagesLurking in dark alleyways or hiding in plain sight on bustling streets, the enigmatic and damned creatures known as harvesters stalk and murder the innocent to fulfill peculiar needs. Named for their acts of killing and surgically removing organs, bones, and skin from their victims, harvesters have been horrific parasites on civilization for millennia.

Harvester bodies are literal patchworks of organs, limbs, and bones, none of which are their original parts. When an organ begins to fail, a harvester removes the damaged, diseased, or aged one, replacing it with one from a healthy “donor.” This grotesque practice grants them near immortality as they do not appear to age in any traditional sense—some harvesters are hundreds, even a thousand, years old—dying off only when they are caught and killed or when they are unable to replace a critical, failed organ.

Because harvesters never venture away from cities and towns, there is always ready supply of fresh organs from the unwitting populace. This entry in the Monstrous Pages series examines the harvesters and lays bare their secrets, revealing their origins, practices, and place in the lands of Rûl. Using the lore and rules in Horrific Parasites helps you make harvesters even more dangerous and terrifying!

Buy Horrific Parasites from DriveThruRPG!