In Killing the Dragon, a group of master characters venture into the southern hills in search of a dragon to kill. The adventure ends when they slay it, they flee, or they die trying.
Welcome to Disciples of the Demon Lord! This new program offers a digital platform for people to create adventures for Shadow of the Demon Lord. Have a great adventure idea? You can now publish it. Everything you need to produce the adventure is available at DriveThruRPG. With the tools we have provided, you can unleash the full horror of your creativity onto the world. We’re thrilled to open up Shadow of the Demon Lord to the community who has embraced the game. And, we can’t wait to see what you come up with to speed Urth to its end. You can find out more information about the Disciples program here and here.
The first releases for the Disciples of the Demon Lord program include Salt and Sacrifice by Jerry LeNeave and Ben Menard, a tight light adventure that features carnivorous fish people and human sacrifice. Also, we have Cold Wind to Valhalla by Nat Webb, an investigation into the murder of a notable citizen. Going with the release, Webb has also dropped the City of Lorden Gazetteer, which details the city.
The Queen of Gold: Tales of the Pirate Isles
An 11-adventure Campaign for Shadow of the Demon Lord RPG
The Queen of Gold presents eleven connected adventures that form a complete campaign. You can run the adventures in the order they are presented in this book, or pick out the adventures you like most.
Set in the world of Shadow of the Demon Lord, characters will rise from meager origins to the heights of power as they struggle with evils coming from beyond the world’s edge, a malevolence from which there is no escape. Like other adventures designed for Shadow, this campaign has no expectations for survival or even success, and it’s entirely possible for the group to be the catalyst that brings about the end of all things. But that’s how it goes when you’re standing before the maw of the endless Void that is about to consume the world—and everyone’s looking to you to stop it.
Madness in Freeport: A Classic Freeport Adventure for Shadow of the Demon Lord
Madness in Freeport concludes The Freeport Trilogy in this thrilling adventure set in the grand City of Adventure. The unveiling of Milton’s Folly draws near, and the player characters must uncover its sinister secrets before time runs out. This time they face more than back alley toughs and mindless undead, though. Sea Lord Drac has his eyes on the PCs, and they may not survive his malefic attentions.
Although this adventure completes the story that began in Death in Freeport, you can run this adventure as a standalone scenario, using it to introduce Freeport to master characters.
A print version is coming soon from DriveThruRPG!
The Last Train to Darksville: An Adventure for Master Characters
A rail caravan from Devil’s Breach to Darksville has failed to show up for three days running, and no one in Devil’s Breach can figure out why. It’s up to the player characters to investigate what’s keeping the trains from running on time as they ride what may well be the last train to Darksville.
Last Train to Darksville is an adventure designed for master characters. Lower-level characters had best not apply.
Devil’s Breach is a dark little town on the edge of an empty land, somewhere on the continent of Rûl. The people there don’t have much to offer the world other than the geographic location of their home, which makes it an excellent stopping point for travelers making their way to far-flung locations. Wagon trains used to stop at the town for supplies on their way in and out of the wastes, and the new railroad that goes through town follows the long tradition. Devil’s Breach is a dark little town on the edge of an empty land, somewhere on the continent of Rûl. The people there don’t have much to offer the world other than the geographic location of their home, which makes it an excellent stopping point for travelers making their way to far-flung locations. Wagon trains used to stop at the town for supplies on their way in and out of the wastes, and the new railroad that goes through town follows the long tradition.
While the wagon train managed to slip through the wastes without drawing too much attention, the loud steam engines belching soot into the sky are another matter entirely and have recently roused a dragon from his slumber in the nearby badlands. The monster makes regular ventures from his lair to prey upon the iron machine, its precious cargo, and its ill-fated passengers. So far, the dragon has taken out two trains along this desolate stretch of track. The Darksville Railway only has three trains in total. The third leaves from Devil’s Breach tomorrow at dawn.