Welcome to Disciples of the Demon Lord! This new program offers a digital platform for people to create adventures for Shadow of the Demon Lord. Have a great adventure idea? You can now publish it. Everything you need to produce the adventure is available at DriveThruRPG. With the tools we have provided, you can unleash the full horror of your creativity onto the world. We’re thrilled to open up Shadow of the Demon Lord to the community who has embraced the game. And, we can’t wait to see what you come up with to speed Urth to its end. You can find out more information about the Disciples program here and here.

New Releases

The first releases for the Disciples of the Demon Lord program include Salt and Sacrifice by Jerry LeNeave and Ben Menard, a tight light adventure that features carnivorous fish people and human sacrifice. Also, we have Cold Wind to Valhalla by Nat Webb, an investigation into the murder of a notable citizen. Going with the release, Webb has also dropped the City of Lorden Gazetteer, which details the city.

 

The Queen of Gold: Tales of the Pirate Isles

An 11-adventure Campaign for Shadow of the Demon Lord RPG

Queen of Gold: Tales of the Pirate Isles -- Adventures for Freeport | Shadow of the Demon Lord RPGThe Queen of Gold presents eleven connected adventures that form a complete campaign. You can run the adventures in the order they are presented in this book, or pick out the adventures you like most.

Set in the world of Shadow of the Demon Lord, characters will rise from meager origins to the heights of power as they struggle with evils coming from beyond the world’s edge, a malevolence from which there is no escape. Like other adventures designed for Shadow, this campaign has no expectations for survival or even success, and it’s entirely possible for the group to be the catalyst that brings about the end of all things. But that’s how it goes when you’re standing before the maw of the endless Void that is about to consume the world—and everyone’s looking to you to stop it.

Grab a copy of The Queen of Gold from Schwalb Entertainment or DriveThruRPG today!

Madness in Freeport: A Classic Freeport Adventure for Shadow of the Demon Lord

Madness in Freeport: A Master Adventure for FreeportMadness in Freeport concludes The Freeport Trilogy in this thrilling adventure set in the grand City of Adventure. The unveiling of Milton’s Folly draws near, and the player characters must uncover its sinister secrets before time runs out. This time they face more than back alley toughs and mindless undead, though. Sea Lord Drac has his eyes on the PCs, and they may not survive his malefic attentions.

Although this adventure completes the story that began in Death in Freeport, you can run this adventure as a standalone scenario, using it to introduce Freeport to master characters.

Buy Madness in Freeport in PDF from Schwalb Entertainment or DriveThruRPG!

A print version is coming soon from DriveThruRPG!

The Last Train to Darksville: An Adventure for Master Characters

Last Train to Darksville: An Adventure for Master CharactersA rail caravan from Devil’s Breach to Darksville has failed to show up for three days running, and no one in Devil’s Breach can figure out why. It’s up to the player characters to investigate what’s keeping the trains from running on time as they ride what may well be the last train to Darksville.

Last Train to Darksville is an adventure designed for master characters. Lower-level characters had best not apply.

Background

Devil’s Breach is a dark little town on the edge of an empty land, somewhere on the continent of Rûl. The people there don’t have much to offer the world other than the geographic location of their home, which makes it an excellent stopping point for travelers making their way to far-flung locations. Wagon trains used to stop at the town for supplies on their way in and out of the wastes, and the new railroad that goes through town follows the long tradition. Devil’s Breach is a dark little town on the edge of an empty land, somewhere on the continent of Rûl. The people there don’t have much to offer the world other than the geographic location of their home, which makes it an excellent stopping point for travelers making their way to far-flung locations. Wagon trains used to stop at the town for supplies on their way in and out of the wastes, and the new railroad that goes through town follows the long tradition.

While the wagon train managed to slip through the wastes without drawing too much attention, the loud steam engines belching soot into the sky are another matter entirely and have recently roused a dragon from his slumber in the nearby badlands. The monster makes regular ventures from his lair to prey upon the iron machine, its precious cargo, and its ill-fated passengers.  So far, the dragon has taken out two trains along this desolate stretch of track. The Darksville Railway only has three trains in total. The third leaves from Devil’s Breach tomorrow at dawn.

Pick up Last Train to Darksville from Schwalb Entertainment or DriveThruRPG!

Oblivion’s Edge: A Master Adventure for Shadow of the Demon Lord

Oblivion's Edge: A Master Adventure for Shadow of the Demon LordMembers of the Esoteric Order of Kyth need capable individuals to transport a relic sacred to their order, the Puzzle Box of Saint Barbatross, along Umbra’s Path to Oblivion’s Edge, an ancient monastery standing on the edge of reality. The relic plays a key part in completing a decade-long ritual performed to drive back the darkness of the Void from where it intrudes into the mortal world.

Adventurers undertaking the expedition face terrible danger as they pick their way across a blighted countryside and contend with the minions of a fragmented demon. If they reach their destination, they have a chance to aid the monks in their efforts to combat the spreading shadow, and if they succeed, they will strike a terrific blow against the doom blighting the world. If they fail, the end of all things will truly begin.

Oblivion’s Edge is an adventure for master characters willing to brave the horrors of a porous and treacherous reality. Although it works well at any point in a group’s master story, it works best as the capstone for your campaign. This adventure was one of the stretch goals for Rob Schwalb’s very metal and fantastic Kickstarter for Shadow of the Demon Lord, cum superiorum privilego veniaque.

Buy it now in PDF from Schwalb Entertainment or DriveThruRPG!