Shadow of the Weird Wizard represents the sum of my experience designing for three editions of Dungeons & Dragons, one edition of Warhammer Fantasy Roleplay, and all that I have learned from creating other games under my company’s banner. We’re crowdfunding it in June, so find out more about the system here!
A Closer Look at Paths in Weird Wizard
I never had doubts about carrying the path system forward into Weird Wizard from Shadow of the Demon Lord. Let’s take a closer look at how they work.
Reintroducing the Weird Wizard
Shadow of the Weird Wizard represents the sum of my experience designing for three editions of Dungeons & Dragons, one edition of Warhammer Fantasy Roleplay, and all that I have learned from creating other games under my company’s banner. We’re crowdfunding it in June, so find out more about the system here!
Fun Times with the Shriners: Mission 1 for Novice Mercs
Fun Times with the Shriners is a PunkApocalyptic: The RPG mission for novice mercs.
The Scientific Method: Poisoned Pages
The Scientific Method introduces the scientist as an optional novice path.
Northern Reach Part I: Lands in Shadow
Shadow of the Demon Lord uses the Northern Reach as the primary setting for adventures set in the game and offers a broad overview of the lands and its peoples.