Kingdom of Sails: Lands in Shadow

Kingdom of Sails: Lands in ShadowFive days sailing east of the Northern Reach’s city of Gateway, if the wind favors you, there rises the first of a series of sixteen islands arrayed over the Auroral Ocean in a massive crescent that stretches southwards over hundreds of miles. The cultures across the islands are diverse, yet they all regard themselves as one people, the Tide Born, and owe allegiance to a single nation: the Kingdom of Sails.

This entry into the Lands in Shadow series reveals details about the Kingdom of Sails, one of the nations that managed to resist falling under the Empire’s influence. The details are meant to be a starting point for campaigns set on the edges of Rûl, offering you information to spark your imagination and ignite your creative fires. You can use the material as written or adapt it in any way you choose to make it fit the stories you want to tell.

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Freeholds of Nar: Lands in Shadow

Freeholds of Nar: Lands in ShadowOn the Empire’s northeastern edge, perched on the giant rocks that tumbled down into the swirling waters of the Auroral Ocean can be found the Freeholds of Nar. Once a string of fortresses belonging to the doughty dwarfs who mined, prying gold and jewel from the stone’s tight grip. The wealth unearthed and the skill of the artisans established the holds as a place of wonder and riches, a reputation that lasted until, one day, the ring of hammering went silent, the light of torches guttered out, and the dwarfs who had made the place their home disappeared.

Today, the Freeholds of Nar is a stark place of stubborn people. Founded by the desperate on the bones of the dead, each generation fears this year will be the year the Empire comes to bring them back under the lash. That fear has made them strong, but has also eaten at their minds and hearts. The Lands in Shadow series takes a closer look at the most important places on the continent of Rûl to give you what you need to explore these fantastical and often terrifying locations.

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