Lands in Shadow

The Lands in Shadow series provides detailed looks at the various places and peoples one can find on Urth. It examines the most important places on the continent of Rûl to give you everything you need to explore these fantastical and often terrifying locations.

Beyond the World's Edge: A Supplement for Freeport Shadow of the Demon Lord

Beyond the World’s Edge

By Robert J. Schwalb

Beyond the World’s Edge goes beyond the edge of the map, offering a plethora of strange places inhabited by stranger denizens that characters might befriend or overcome. Loaded with adventure ideas and new creatures, this book will inspire Game Masters to take their campaigns Beyond the World’s Edge!

Borderlands of Tear: Lands in Shadow

Borderlands of Tear

By Robert J. Schwalb

Borderlands of Tear examines a battle-scarred corner of the Empire, detailing its history, people, and places. Written by designer Robert J. Schwalb and illustrated by Svetoslav Petrov, Cecil Howe, and Jack Kaiser, this 12-page entry in the Lands in Shadows gives you everything you need to set your adventures in a wild and dangerous place!

Caecras: Lands in Shadow


By Robert J. Schwalb

Caecras (KAY-cress) details, the crumbling heart of the Empire. In the following pages, you will read about its history and geography, as well as the portraits of important personages. You will also find statistics for common characters, and several new options for player characters. With Caecras, you have everything you need to explore the ruined capital, and make it the centerpiece of your Shadow of the Demon Lord campaign.

City of Blood | Lands in Shadow for Shadow of the Demon Lord RPG

City of Blood

By Jack Kaiser

City of Blood lays bare the secrets of one of the most violent city-states on the continent, offering a tour through its blood-stained streets and glimpses of the daily carnage of the fighting arenas. Whether you’re coming for a visit or an extended stay, Qif is not a place for the faint of heart.

City of Chains: Lands in Shadow for Shadow of the Demon Lord RPG

City of Chains

By Darren Pearce

City of Chains reveals one of the most cruel and decadent cities in the Confederacy of Nine Cities. As with other installments in this series, the information contained herein is intended to inspire you to develop Dis beyond what is provided in these pages, to help you make this vile and sinister place your own.

City of Death: Lands in Shadow for Shadow of the Demon Lord RPG

City of Death

By Robert J. Schwalb

The northernmost city of the Confederacy, Azūl, the City of Death stands commands fear and respect for it is a place where doom stalks the streets, where the Black Hand can snuff out a life for any reason and at any time. In this ten page gazetteer, you will find everything you need to explore this grim community, whether you are visiting its streets to hire one of the infamous killers, to join the dreaded society, or simply to escape its cold embrace. Written by Shadow of the Demon Lord game designer, Robert J. Schwalb and lavishly illustrated by Kim Van Deun and cartographer Cecil Howe, the City of Death is a place you don’t want to miss!

City of Dreams: Lands in Shadow for Shadow of the Demon Lord

City of Dreams

By Darin Drader and Robert J. Schwalb

City of Dreams details on the history, geography, and politics of Edes, as well as the sinister forces at work seeking to bring the City of Dreams to its knees. Using the content presented here, you can make Edes a backdrop for adventures you create, or even the central feature of an entire campaign to rescue, or maybe even destroy, the city!

City of Gods: Lands in Shadow for Shadow of the Demon Lord RPG

City of Gods

By Robert J. Schwalb

City of Gods reveals the secrets of Set, one of the Nine Cities of the Confederacy standing along Rûl’s eastern shores. The tolerance Set shows to the faithful might be wondrous, but it also invites trouble: among the devotees of the greater and lesser gods are some who pledge their souls to darker powers. Whether you plan to have your characters visit Set in an adventure or use it as the backdrop for an entire campaign, City of Gods gives you everything you need to bring the community and its people to life in your Shadow of the Demon Lord games!

City of Gold: Lands in Shadow for Shadow of the Demon Lord RPG

City of Gold

By Christina Stiles

The City of Gold is the most powerful and influential of the Confederacy of Nine Cities. A. Kem’s presence and power cannot be understated, and all fear displeasing the city’s leaders, as well as the Vault, who pulls their strings, lest they court economic ruin!

City of Thieves: Lands in Shadow for Shadow of the Demon Lord RPG

City of Thieves

By Eric Cagle

The City of Thieves is a lawless place with its own dangerous and obscure rules—a city where anyone with sharp wits and a sharper knife can carve out their own destiny. The information in this installment serves as a starting point for introducing the city in your game and are intended to help you customize the setting to your liking.

City of Wonder: Lands in Shadow for Shadow of the Demon Lord RPG

City of Wonder

By Steve Kenson

Welcome to Lij, the City of Wonder, where your most secret dreams and desires are for sale for the right price, and your most fearsome nightmares wait in the shadows. What began as a haven for exiles and freethinkers from across Rûl has become one of the greatest bastions of the occult in the known world, with alchemists, artificers, engineers, and wizards rivaled only by the Tower Arcane itself—and perhaps not even that any longer, with the decline and degradation of the Empire.

Freeholds of Nar

By Steve Dee

Freeholds of Nar details the history, geography, politics, and culture of this former dwarf stronghold, as well as backgrounds for characters from Nar. It’s a stark place of stubborn people. Founded by the desperate on the bones of the dead, each generation fears this year will be the year the Empire comes to bring them back under the lash. That fear has made them strong, but has also eaten at their minds and hearts.

Grand Duchy: Lands in Shadow for Shadow of the Demon Lord RPG

The Grand Duchy

By Eric Cagle

Lead by a feeble Grand Duke with few ambitions and even fewer ideas, Westers live in a self-induced blindness to the dangers of the outside world or the seeping, insidious corruption that infects the very land. With the remains of the Empire in turmoil, The Grand Duchy sits back to relish days of old that never truly existed. It is a land ripe for unforeseen shock and upheaval.

Kingdom of God: Lands in Shadow for Shadow of the Demon Lord RPG

Kingdom of God

By Robert J. Schwalb

Kingdom of God reveals the details of one of the Empire’s most important provinces, offering a look at its history, lands, and people. In addition, this entry in the Lands in Shadow series offers a selection of new paths for characters, whether in service to the New God or in opposition to the cult.

Kingdom of Sails: Lands in Shadow

Kingdom of Sails

By TS Luikart

Kingdom of Sails reveals one of the nations that managed to resist falling under the Empire’s influence. The details are meant to be a starting point for campaigns set on the edges of Rûl, offering you information to spark your imagination and get your creative fires burning. You can use the material as written or adapt it in any way you choose to make it fit the stories you want to tell.

Kingdom of Skulls | Lands in Shadow | Shadow of the Demon Lord RPG

Kingdom of Skulls

By Robert J. Schwalb

Kingdom of Skulls details one of the most inhospitable realms on Urth, revealing the mysterious Dark Lady, her lands, and the people who live under her fearsome rule. Whether you intend to use this Lands in Shadow supplement as a setting for an adventure or as the backdrop of an entire campaign, Kingdom of Skulls presents a grave threat to the crumbling ruins of civilization, one whose time might very well be at hand.

A Land Divided: Lands in Shadow for Shadow of the Demon Lord RPG

A Land Divided

By Robert J. Schwalb

A Land Divided, a new entry of the Lands in Shadow series, offers a revealing glimpse into Old Edene. Here you will find information about the history, peoples, and major figures of contemporary Old Edene to help you explore these lands in your own Shadow of the Demon Lord campaign.

Land of Dreams and Darkness | Lands in Shadow | Shadow of the Demon Lord RPG

A Land of Dreams and Darkness

By jim pinto

A Land of Dreams and Darkness pulls back the veil that shrouds Balgrendia, offering a detailed look at its history, lands, people, and secrets, making it the perfect backdrop for adventures and campaigns. A Land of Dreams and Darkness provides you with the information to help bring the region to life, as well as providing players with the details they need to craft characters with backgrounds and connections rooted within the forsaken land.

Low Country: Lands in Shadow for Shadow of the Demon Lord

Low Country

By Skip Williams

Low Country, a new entry of the Lands in Shadow series, reveals details about a crucial imperial province and offers a closer look at the peoples, places, and circumstances that make up life here. Whether you use this supplement to expand your knowledge of the continent of Rûl, to draw inspiration for characters hailing from these lands, or to use it as a backdrop for your campaign, Low Country proves an excellent resource for your Shadow of the Demon Lord games.

Northern Reach part 1 - Lands in Shadow for Shadow of the Demon Lord

Northern Reach: Part I

Northern Reach: Part I expands on the information to offer new mysteries, new adventures, and new threats, all to bring this place into new focus to ensure it offers opportunities for many campaigns.

Northern Reach Part 2 | Lands in Shadow for Shadow of the Demon Lord

Northern Reach: Part II

Northern Reach: Part II turns the eye away from the Lowlands and peers toward North Country and the sweltering lands that have shown themselves time and again to be fraught with peril. The information in this supplement builds on material presented in Shadow of the Demon Lord, so that nothing has been changed or rendered invalid. Rather, this supplement takes a closer look, revealing strange places, characters of dubious quality, and myriad other awful things suited for a game of such unflinching brutality.

Northern Reach Part III: Lands in Shadow

Northern Reach: Part III

Northern Reach: Part III explores the importance of the Fall and how it divides the east from the west makes it an obvious stop on the tour through the Northern Reach. Part 3 of the Northern Reach series provides descriptions of the people, places, and events that inhabit the narrow strip of land in the middle of the Empire’s northernmost province take center stage. You can use the information as a mini-setting or as part of the greater exploration of the area.

Northern Reach Part 4: Lands in Shadow

Northern Reach: Part IV

Northern Reach: Part IV continues the tour through the Empire’s last province by revealing details about Sixton. In this gazetteer, you’ll find an overview of the city, its history, key figures, and a look at developments that could shape the city’s future. Whether you intend to use this product for a single adventure or as the backdrop for an entire campaign, this detailed look at the Northern Reach is sure to breathe new life into the stories you tell on the edge of the Empire.

Pull of the Stars: Lands in Shadow

Pull of the Stars

By Jack Kaiser

Pull of the Stars details nine worlds orbiting the same sun as Urth, each offering strange locales for adventures, as well as the means of getting to them and elsewhere in the solar system. Here you will find both stories and rules to help you send groups to truly alien locations and face all manner of mysteries and mad threats.

Song of the Woad | Shadow of the Demon Lord RPG

Song of the Woad

By Cecil Howe

Song of the Woad explores the various tribes of the Woad, a largely independent and wild folk who have long resisted efforts to be either absorbed or destroyed by the many great civilizations that have risen and fallen in Rûl in the centuries since their arrival on Urth. The Woad’s steadfast refusal to be assimilated has resulted in a general view of them by most peoples of Rûl as hopelessly backward, beastly, and barbaric.

However, a closer look reveals that there is far more to the wild folk than one might expect, as you will discover in this addition to the Lands in Shadow series.

Weight of the Underworld: Lands in Shadow

Weight of the Underworld

By Steve Dee

Weight of the Underworld pulls back the veil of death and explores just what this strange and harrowing place holds for those who descend into its depths. In addition to setting material and mythological lore, this supplement introduces two new creatures to the game: the dirge and the terrifying grim reaper. Are you ready to face Father Death?