The Lands in Shadow series provides detailed looks at the various places and peoples one can find on Urth. It examines the most important places on the continent of Rûl to give you everything you need to explore these fantastical and often terrifying locations.
Borderlands of Tear
By Robert J. Schwalb
Borderlands of Tear examines a battle-scarred corner of the Empire, detailing its history, people, and places. Written by designer Robert J. Schwalb and illustrated by Svetoslav Petrov, Cecil Howe, and Jack Kaiser, this 12-page entry in the Lands in Shadows gives you everything you need to set your adventures in a wild and dangerous place!
Caecras (KAY-cress) details, the crumbling heart of the Empire. In the following pages, you will read about its history and geography, as well as the portraits of important personages. You will also find statistics for common characters, and several new options for player characters. With Caecras, you have everything you need to explore the ruined capital, and make it the centerpiece of your Shadow of the Demon Lord campaign.
City of Blood lays bare the secrets of one of the most violent city-states on the continent, offering a tour through its blood-stained streets and glimpses of the daily carnage of the fighting arenas. Whether you’re coming for a visit or an extended stay, Qif is not a place for the faint of heart.
City of Chains reveals one of the most cruel and decadent cities in the Confederacy of Nine Cities. As with other installments in this series, the information contained herein is intended to inspire you to develop Dis beyond what is provided in these pages, to help you make this vile and sinister place your own.
The northernmost city of the Confederacy, Azūl, the City of Death stands commands fear and respect for it is a place where doom stalks the streets, where the Black Hand can snuff out a life for any reason and at any time. In this ten page gazetteer, you will find everything you need to explore this grim community, whether you are visiting its streets to hire one of the infamous killers, to join the dreaded society, or simply to escape its cold embrace. Written by Shadow of the Demon Lord game designer, Robert J. Schwalb and lavishly illustrated by Kim Van Deun and cartographer Cecil Howe, the City of Death is a place you don’t want to miss!
City of Dreams details on the history, geography, and politics of Edes, as well as the sinister forces at work seeking to bring the City of Dreams to its knees. Using the content presented here, you can make Edes a backdrop for adventures you create, or even the central feature of an entire campaign to rescue, or maybe even destroy, the city!
City of Gods reveals the secrets of Set, one of the Nine Cities of the Confederacy standing along Rûl’s eastern shores. The tolerance Set shows to the faithful might be wondrous, but it also invites trouble: among the devotees of the greater and lesser gods are some who pledge their souls to darker powers. Whether you plan to have your characters visit Set in an adventure or use it as the backdrop for an entire campaign, City of Gods gives you everything you need to bring the community and its people to life in your Shadow of the Demon Lord games!
TheCity of Gold is the most powerful and influential of the Confederacy of Nine Cities. A. Kem’s presence and power cannot be understated, and all fear displeasing the city’s leaders, as well as the Vault, who pulls their strings, lest they court economic ruin!
The City of Thieves is a lawless place with its own dangerous and obscure rules—a city where anyone with sharp wits and a sharper knife can carve out their own destiny. The information in this installment serves as a starting point for introducing the city in your game and are intended to help you customize the setting to your liking.
Welcome to Lij, the City of Wonder, where your most secret dreams and desires are for sale for the right price, and your most fearsome nightmares wait in the shadows. What began as a haven for exiles and freethinkers from across Rûl has become one of the greatest bastions of the occult in the known world, with alchemists, artificers, engineers, and wizards rivaled only by the Tower Arcane itself—and perhaps not even that any longer, with the decline and degradation of the Empire.
Freeholds of Nar details the history, geography, politics, and culture of this former dwarf stronghold, as well as backgrounds for characters from Nar. It’s a stark place of stubborn people. Founded by the desperate on the bones of the dead, each generation fears this year will be the year the Empire comes to bring them back under the lash. That fear has made them strong, but has also eaten at their minds and hearts.
Lead by a feeble Grand Duke with few ambitions and even fewer ideas, Westers live in a self-induced blindness to the dangers of the outside world or the seeping, insidious corruption that infects the very land. With the remains of the Empire in turmoil, The Grand Duchy sits back to relish days of old that never truly existed. It is a land ripe for unforeseen shock and upheaval.
Kingdom of God reveals the details of one of the Empire’s most important provinces, offering a look at its history, lands, and people. In addition, this entry in the Lands in Shadow series offers a selection of new paths for characters, whether in service to the New God or in opposition to the cult.
Kingdom of Sails reveals one of the nations that managed to resist falling under the Empire’s influence. The details are meant to be a starting point for campaigns set on the edges of Rûl, offering you information to spark your imagination and get your creative fires burning. You can use the material as written or adapt it in any way you choose to make it fit the stories you want to tell.
Kingdom of Skulls details one of the most inhospitable realms on Urth, revealing the mysterious Dark Lady, her lands, and the people who live under her fearsome rule. Whether you intend to use this Lands in Shadow supplement as a setting for an adventure or as the backdrop of an entire campaign, Kingdom of Skulls presents a grave threat to the crumbling ruins of civilization, one whose time might very well be at hand.
A Land Divided, a new entry of the Lands in Shadow series, offers a revealing glimpse into Old Edene. Here you will find information about the history, peoples, and major figures of contemporary Old Edene to help you explore these lands in your own Shadow of the Demon Lord campaign.
A Land of Dreams and Darkness pulls back the veil that shrouds Balgrendia, offering a detailed look at its history, lands, people, and secrets, making it the perfect backdrop for adventures and campaigns. A Land of Dreams and Darkness provides you with the information to help bring the region to life, as well as providing players with the details they need to craft characters with backgrounds and connections rooted within the forsaken land.
Low Country, a new entry of the Lands in Shadow series, reveals details about a crucial imperial province and offers a closer look at the peoples, places, and circumstances that make up life here. Whether you use this supplement to expand your knowledge of the continent of Rûl, to draw inspiration for characters hailing from these lands, or to use it as a backdrop for your campaign, Low Country proves an excellent resource for your Shadow of the Demon Lord games.
Pull of the Stars details nine worlds orbiting the same sun as Urth, each offering strange locales for adventures, as well as the means of getting to them and elsewhere in the solar system. Here you will find both stories and rules to help you send groups to truly alien locations and face all manner of mysteries and mad threats.
Song of the Woad explores the various tribes of the Woad, a largely independent and wild folk who have long resisted efforts to be either absorbed or destroyed by the many great civilizations that have risen and fallen in Rûl in the centuries since their arrival on Urth. The Woad’s steadfast refusal to be assimilated has resulted in a general view of them by most peoples of Rûl as hopelessly backward, beastly, and barbaric.
However, a closer look reveals that there is far more to the wild folk than one might expect, as you will discover in this addition to the Lands in Shadow series.
Weight of the Underworldpulls back the veil of death and explores just what this strange and harrowing place holds for those who descend into its depths. In addition to setting material and mythological lore, this supplement introduces two new creatures to the game: the dirge and the terrifying grim reaper. Are you ready to face Father Death?