A Land Divided: Lands in Shadow for Shadow of the Demon Lord

A Land Divided: Lands in Shadow for Shadow of the Demon Lord RPG


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We’re proud to announce that A Land Divided is now available in print exclusively from DriveThruRPG!


Long before the Empire, created by the Kalasans after they stormed Rûl and wrested it from the clutches of the dread Witch-King, whose wicked legions had overwhelmed and plunged the continent into darkness, an ancient people known as the Edene ruled over the land. Like the Kalasans so many centuries after them, the Edene were also bold conquerors who arrived on the shores of the continent, fleeing the destruction of their homeland far across the Auroral Ocean, They arrived in Rûl, handily defeating the First People and their faerie allies who had called the continent home for centuries, and founded a new civilization in the ruins of the one that came before. The Edene claimed their empire would last a thousand years, but like so many fledgling empires since the dawn of time who believed the same, the Edene themselves were drowned in the ebbing and flowing tides of history, yet another civilization of grand ambition lost and mostly forgotten.

Ruins and remnants of the ancient Edene still litter the lands of Rûl. One can find their works across much of the Empire, from crumbling castles jutting up from the high hills of the Holy Kingdom, to broken statues and indecipherable cenotaphs scattered about the countryside surrounding Caecras.

A revealing glimpse into this civilization can be obtained more easily that one might think simply by traveling east to the newly independent kingdom that calls itself Old Edene. This entry into the Lands of Shadow series explores this kingdom, built in no small part upon the values, traditions, and cultural artifacts of the Edene civilization that once existed before it was nearly wiped out by the Witch-King. Here you will find information about the history, peoples, and major figures of contemporary Old Edene to help you explore these lands in your own Shadow of the Demon Lord campaign.

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Kingdom of God: Lands in Shadow for Shadow of the Demon Lord RPG


You asked for it and now you have it!

We’re proud to announce that Kingdom of God for Shadow of the Demon Lord is now available in print exclusively from DriveThruRPG!


As the Empire crumbles, cultists emerge from the shadows to work their wickedness in plain view, the undead armies in the Desolation gather strength and numbers, and signs of the coming doom become more widespread. In these troubled times, all eyes look to the Holy Kingdom for salvation.

This holy land has been the spiritual heart of the Empire for centuries, shining like a beacon through the gathering darkness. Surely, of all places on Rûl, the Holy Kingdom should be the best hope for the future against the apocalyptic times being foretold in by the troubles besetting the land. Surely, the Holy Kingdom will rise to the challenge and gather to its banners the other provinces to crush the orc uprising and restore order to the land. Or will it?

Kingdom of God reveals the details of one of the Empire’s most important provinces, offering a look at its history, lands, and people. In addition, this entry in the Lands in Shadow series offers a selection of new paths for characters, whether in service to the New God or in opposition to the cult.

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 Low Country: Lands in Shadow for Shadow of the Demon Lord

Low Country: Lands in Shadow for Shadow of the Demon LordAn imperial backwater by almost any definition, Low Country earns its importance by being the Empire’s breadbasket. Widely regarded as a sleepy place where little happens, Low Country hides its share of secrets and intrigues, especially now as the Empire unravels.

Thanks to the tireless efforts of halfling settlers, Low Country has shaken off its origins as an uninhabited wilderness to become an agricultural powerhouse. Ostensibly still loyal to the Empire, despite the orc-king Drudge sitting upon a usurped Alabaster Throne, Low Country’s hard-working halfling farmers continue to keep the rest of the Empire fed. For how much longer, no one knows.

Low Country, a new entry of the Lands in Shadow series, reveals details about a crucial imperial province and offers a closer look at the peoples, places, and circumstances that make up life here. Whether you use this supplement to expand your knowledge of the continent of Rûl, to draw inspiration for characters hailing from these lands, or to use it as a backdrop for your campaign, Low Country proves an excellent resource for your Shadow of the Demon Lord games.

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Caecras: A Lands in Shadow Entry for Shadow of the Demon Lord

Caecras: Lands in ShadowFor over eight hundred years, the Empire has dominated the lands of Rûl. A vast realm of incredible wealth and military might, it grew by conquest, annexing nation after nation, until it stretched from the Desolation in the north to the edge of the frozen wastes in the south, and from the feet of the Shield Mountains in the west to the shores of the Auroral Ocean in the east.

Rising from the ruins of the kingdoms it conquered, the Empire became the mightiest nation in all of Rûl, a power whose fall was inconceivable. But fallen it has as the capital city of Caecras drowns in the blood of the orc uprising, and many of its provinces are breaking away. A shadow now creeps across the land, the drums of war are sounding, and chaos and uncertainty spread like wildfire across the continent.

This entry in the Lands in Shadow series details Caecras (KAY-cress), the crumbling heart of the Empire. In the following pages, you will read about its history and geography, as well as the portraits of important personages. You will also find statistics for common characters, and several new options for player characters. With Caecras, you have everything you need to explore the ruined capital, and make it the centerpiece of your Shadow of the Demon Lord campaign.

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The Grand Duchy: Lands in Shadow for Shadow of the Demon Lord

Grand Duchy: Lands in Shadow for Shadow of the Demon Lord RPGAn ancient land, both prosperous and regressive, nestles against the Shield Mountains to the west and the shattered remains of the Empire to the east. A collection of small fiefdoms, long set in their ways and suspicious of change, the Grand Duchy of the West has long been considered a backwards, rustic, and ignorant place. Serfs toil in the fields and mines, hunt and grow rice in the dangerous, brackish marshes, and spend their lives never looking beyond their ruling lord’s border or dreaming of anything better than their lot.

Lead by a feeble Grand Duke with few ambitions and even fewer ideas, Westers live in a self-induced blindness to the dangers of the outside world or the seeping, insidious corruption that infects the very land. With the remains of the Empire in turmoil, The Grand Duchy sits back to relish days of old that never truly existed. It is a land ripe for unforeseen shock and upheaval.

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