A Land of Dreams and Darkness: Lands in Shadow for Shadow of the Demon Lord RPG

Land of Dreams and Darkness | Lands in Shadow | Shadow of the Demon Lord RPGBalgrendia offers mystery and terror to all who find themselves there, infested as it is with wicked faeries, horrific demons loosed from the Void, and other twisted monstrosities that defy description. The noisome swamps making up its coastlines, along with the dense, foreboding forests covering almost all the region, present natural obstacles few armies have been able to overcome. Thus, Balgrendia remains almost as it has since its first settlement: mostly wild and unsettled, free from outside influence, and subject to the crumbling Empire in name only.

This supplement pulls back the veil that shrouds Balgrendia, offering a detailed look at its history, lands, people, and secrets, making it the perfect backdrop for adventures and campaigns. Like other entries in the Lands of Shadow series, A Land of Dreams and Darkness provides you with the information to help bring the region to life, as well as providing players with the details they need to craft characters with backgrounds and connections rooted within the forsaken land.

Buy A Land of Dreams and Darkness in PDF at DriveThruRPG today! Coming in print soon.


Nessus: City of Decay | Lands in Shadow | Shadow of the Demon Lord RPGNessus: City of Decay

Lands in Shadow for Shadow of the Demon Lord

City of Decay details the tragedy that befell Nessus, the First City, revealing the wonders and wealth the city held before its catastrophic collapse. In these pages, you’ll find details on the city as it stands now, covering the various locations of import, along with notable peoples, adventure ideas, and more to make this strange and haunted place the perfect backdrop for your adventures and campaigns. Although many believe Nessus to be beyond hope or in its death throes, the First City has not yet surrendered to the long night.

This entry into the Lands in Shadow series offers everything you need to present the city in your Shadow of the Demon Lord games, as well as presenting several new characters, foes, and tools for building the ruins and infesting them with terrors to vex your groups. As well, City of Decay reveals details on the Order of Light, the religion from which the Cult of the New God sprang!

Grab your copy of City of Decay on DriveThruRPG today!

City of Blood: Lands in Shadow for Shadow of the Demon Lord RPG

City of Blood | Lands in Shadow for Shadow of the Demon Lord RPGYou hear the roar of the crowd before you can see any but the tallest towers. Closer, you see the city’s new outer walls, still half-built and swarming with workers sweating in the swampy humidity. Humans, dwarfs, orcs, and others besides, slaves and free, clamber over scaffolding as the black stone walls rise. Another cacophonous roar splits the air as you pass through the gate, its basalt exterior decorated with reliefs and statues of men and women, gladiators, spilling each other’s blood. The city is near deserted, its buildings of gloomy basalt and brilliantly painted wood and plaster facades empty except for patrolling guards and nervous would-be thieves. Everyone else, human and nonhuman, men, women, and children, are gone, gathered at the giant arena of the Crucible for the grand carnival of violence.

The distant crowd screams again. Welcome to Qif, the City of Blood.

City of Blood, the latest installment in the Land in Shadow series, lays bare the secrets of one of the most violent city-states on the continent, offering a tour through its blood-stained streets and glimpses of the daily carnage of the fighting arenas. Whether you’re coming for a visit or an extended stay, Qif is not a place for the faint of heart.

Pick up City of Blood in PDF from DriveThruRPG today!

City of Gold: Lands in Shadow

City of Gold: Lands in Shadow for Shadow of the Demon Lord RPGAll gold flows from Kem, thus giving it the name “City of Gold.” No other city—no province or even kingdom, for that matter—can claim a level of wealth comparable to that possessed by Kem, and the infamous financial power known as the Vault based there. Kem’s influence reaches everywhere, from the Crusader States bounding the Desolation in the north to the holdfasts of Blötland in the far south. The City of Gold has lifted many nations up to the heights of power, and cast down into ruins any who crossed them. And so Kem moves on the world stage with unchecked might, an economic force without rival, whose financial influence translates easily into political and even military power.

This installment of the Lands in Shadow series follows other entries that detail the Confederacy of Nine Cities. As the most powerful and influential of the great city-states, Kem’s presence and power cannot be understated, and all fear displeasing the city’s leaders, as well as the Vault, who pulls their strings, lest they court economic ruin.

Buy your copy in PDF at DriveThruRPG today!

City of Thieves: Lands in Shadow for Shadow of the Demon Lord RPG

City of Thieves: Lands in Shadow for Shadow of the Demon Lord RPGAlong the southernmost reach of the Crescent Bay, a jumbled city covers a narrow, jagged peninsula, like a scab that just won’t heal right. The city of Pruul was once a shining jewel with great wealth, power, and influence that equaled or even exceeded the other cities of the Confederacy of the Nine, of which it is a member. But the city’s relentless greed and avarice caused it to tear itself apart, as a tiny minority of rich got richer, and the massive majority of the poor got poorer. In the aftermath of bloody riots that brought down the city’s ruling elite, criminals and other unsavory elements filled the power vacuum as the only form of stability and order. Although a hollow shell of its former glory, Pruul, now known as the City of Thieves, serves as a hub for rogues, pirates, brigands, escaped slaves, debtors fleeing their debts, and a variety of other misfits and miscreants.

This installment of the Lands in Shadow series provides a lawless place with its own dangerous and obscure rules—a city where anyone with sharp wits and a sharper knife can carve out their own destiny. As with the other installments in this series, the information presented here serves as a starting point for bringing the city to life in your game. The details provided are intended to spark your imagination for customizing the setting to your liking, and you should certainly change anything you see fit in order to make it your own.

Buy City of Thieves in PDF on DriveThruRPG today!