Schwalb Entertainment

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  • KICKSTARTER: Traditions & SpellsMarch 24, 2015 - 7:00 am

    Shadow of the Demon Lord’s magic system has gone through some changes since design began, as it should. In a previous post, I discussed the direction I was taking and while much remains as it was then, I wanted to give you another look at the magic system. All Magic Is the Same Spells, enchanted […]

  • KICKSTARTER: Choose your Path!March 23, 2015 - 7:00 am

    One of the most exciting things about Shadow of the Demon Lord is how characters evolve. The path system lets you develop your character in response to what happens in the story. With no requirements to meet and no restrictions on what paths you can choose, the game system liberates you to play whatever the […]

  • KICKSTARTER: Why 10?March 20, 2015 - 7:00 am

    I’ve had a few questions about why the game pins the target number for action rolls and resistance rolls at 10. Here’s the thing. Shadow of the Demon Lord does not pretend that your characters are moving through an invisible lattice of numbers, nor does it posit that the game system is always running in […]