Latest releases from Schwalb Entertainment!

Odd Monsters: Monstrous Pages for Shadow of the Demon Lord

Odd Monsters: Monstrous PagesMonsters abound in the lands of Rûl, from horrid, spiderlike lash crawlers to ferocious dragons, and everything and anything in between. Monsters encompass a wide range of creatures, but their inability to fit within the natural order and their strange capabilities unite them as a single kind. Most monsters are unique creatures, strange in form and erratic and aggressive in behavior.

Although some kinds, through frantic breeding, have established themselves as a species or, more rarely, as a people. Odd Monsters examines the boggarts, one of the most violent and rapacious peoples to trouble the Empire and whose incessant raids threaten to destabilize the crumbling nation’s frontiers. In these Monstrous Pages, you’ll find lore about their origins, behavior, and tactics, rules for customizing boggarts, and several variant boggarts such as the brag and magic-using buggane.

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Weight of the Underworld: Lands in Shadow

Weight of the Underworld: Lands in ShadowMortals with souls stained with corruption go to Hell. Most other souls sink down to the Underworld, a place of different horrors, of quiet misery, protracted grief. Here the torment is not punishment but erasure, as everything you are is eaten away by the coruscating wind. Should you awaken to see its grey deserts, rejoice, for you are not in Hell. Then despair, for other agonies await.

Weight of the Underworld joins the other installments of the Lands in Shadow series, each zooming in on one part of the world and providing you with the lore you need to realize the place in play. While most Lands in Shadow deal with places characters can easily reach, this entry examines a place no one wants to go but one where almost everyone winds up. Read on to discover the cold dread of the Underworld.

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City of Death: Lands in Shadow

City of Death: Lands in Shadow for Shadow of the Demon Lord RPGOn a peninsula that juts out into the Crescent Bay stands the northernmost member of the Confederacy of Nine Cities, Azūl, the City of Death. Steeped in dark tales, Azūl is a place few dare seek out let alone explore and earned its sinister reputation from its founder, the Witch-King Ashrakal, and from the Black Hand, an insidious guild of assassins who ascended to power in the city by bending the decadent and corrupt Guild Council to their will. Now, Azūl’s people live in terror of the assassins, who have infiltrated every level of society, their blades sharp and smeared with poison to dispatch anyone they deem traitor to the Mistress who rules.

In this entry in the Lands in Shadow series, City of Death examines one of the most sinister and frightening members of the Confederacy of Nine Cities. As with other installments, the information presented should serve as a starting point for bringing the city to life in your game. The details provided about the city and its inhabitants serve to spark your imagination for further developing the city to your liking. You should change anything you need to make this city yours.

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A Glorious Death: A Sourcebook for Shadow of the Demon Lord RPG

A Glorious Death: Sourcebook for Shadow of the Demon Lord RPGFor centuries, jotun raiders sailed up and down the Empire’s coastlines in their longships, sacking towns and villages as far away as the eastern shores of the Northern Reach. Each raid carried off gold and plunder, slaves and magic to fill the vaults of the jarls, while turning the lands they struck into blackened ruins, the dead left for the crows. As history records, the Empire assembled a great and terrible host to lay waste to the lands of the giants and rid the world of its threat. The imperial hordes spilled south into the frozen wastes, shattered the jotun’s defenses, scattered their enemies, and took prisoners back in chains to serve as the Empire’s slaves.

The conflict cost the jotun dearly. Nearly three-quarters of their population died in the fighting or were dragged off to be warped into orcs. Although starvation, exposure, and disease further winnowed their numbers, the survivors vowed vengeance. They endured during the first terrible years following the devastation and eventually rebuilt their holdfasts and longhouses, crafted new ships, forged weapons and armor, and increased their numbers over the following generations in preparation for renewing their war against humankind.

Like other supplements for Shadow of the Demon Lord, A Glorious Death zooms in on one region of the continent and lays bare its secrets. This book explores a stretch of cold, inhospitable land known as the frozen wastes. Like the Desolation, many in the Empire deem it uninhabitable by all but the hardiest people, and thus the most powerful nation on Rûl has made little effort to tame any of this territory. Other obstacles to civilization are the indigenous jotun, people with the blood of giants flowing through their veins; strange monsters birthed in the cloying darkness under the mountains; and the sense that dark, strange gods watch over all that happens here.

Everything described in this book is optional and might not be appropriate for all campaigns. If you’re a player, discuss using this material with your Game Master. If you’re a GM, you can drop the setting information into any world you use, adapting the content to suit your needs.

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Also, check out spell cards for A Glorious Death!