A Closer Look at Paths in Weird Wizard
I never had doubts about carrying the path system forward into Weird Wizard from Shadow of the Demon Lord. Let’s take a closer look at how they work.
This author has not written his bio yet.
But we are proud to say that Schwalb Entertainment contributed 274 entries already.
I never had doubts about carrying the path system forward into Weird Wizard from Shadow of the Demon Lord. Let’s take a closer look at how they work.
Shadow of the Weird Wizard represents the sum of my experience designing for three editions of Dungeons & Dragons, one edition of Warhammer Fantasy Roleplay, and all that I have learned from creating other games under my company’s banner. We’re crowdfunding it in June, so find out more about the system here!
Fun Times with the Shriners is a PunkApocalyptic: The RPG mission for novice mercs.
The Scientific Method introduces the scientist as an optional novice path.
Shadow of the Demon Lord uses the Northern Reach as the primary setting for adventures set in the game and offers a broad overview of the lands and its peoples.