The people of Urth are not alone in their universe. Demons rush forth from the Void, devils torment the wicked in Hell, and the faeries plot and dance in hidden kingdoms—yet worlds just as strange drift nakedly visible across the night sky. Power radiates from innumerable stars, while traumatic shockwaves pulse across the cosmos, the final screams of entire civilizations consumed by the Demon Lord’s shadow. The seeming emptiness is filled with half-thoughts from idiotic star gods, the psychic wails of dying races, and the tremendous bursts of gravity as black holes collide. The prison moon of Tarterus shields the minds of mortals, elementals, and fey alike, but this protection is imperfect, and venturing out to explore and exploit those other worlds comes at great risk.
Madness is all too common among both astronomers and seekers who set foot on alien soils. It has innumerable forms and symptoms, but a common refrain is that something wants to be known. Moons full of the bastard offspring of the genies’ insanity, mooncalves born of mortal creatures exposed to the energies of the aether, and artifacts of dreadful knowledge—all seem to join in a single song. Such whispers of a grand cosmic agenda are dismissed on Urth as paranoid, but it is impossible to deny that those exposed to the cosmos change in specific ways.
Pull of the Stars details nine worlds orbiting the same sun as Urth, each offering strange locales for adventures, as well as the means of getting to them and elsewhere in the solar system. Here you will find both stories and rules to help you send groups to truly alien locations and face all manner of mysteries and mad threats.
Venture beyond, and be forever changed.
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City of Chains: Lands in Shadow
City of Chains: Lands in Shadow for Shadow of the Demon Lord RPG
On the coast of the Auroral Ocean, almost directly opposite from the Pirate Isles to the east, stands Dis, the City of Chains. One of the member states of the Confederacy of Nine Cities, it sits on the eastern shore of Rûl, perfectly situated at the intersection of several major land and sea trade routes. While nominally a trading city, it is more famous—or infamous, most would say—as the preeminent marketplace for the slave trade on the continent. Despite strict prohibitions on slavery elsewhere in the Empire, the peddling of flesh continues unabated in Dis, flourishing even, just as it has for nearly a thousand years.
The well-to-do citizens of Dis enjoy a great deal of freedom: the freedom to own other people as slaves, enjoying a decadent and heady lifestyle at their chattel’s expense. The poor and downtrodden of the city enjoy none of these luxuries, instead living in constant fear of its ruler, the cruel autarch, whose minions snatch up those crippled by debt or who break the law, no matter how small the infraction, clapping the hapless victim in shackles and chains from which they will never escape.
City of Chains reveals one of the most cruel and decadent cities in the Confederacy of Nine Cities. As with other installments in this series, the information contained herein is intended to inspire you to develop Dis beyond what is provided in these pages, to help you make this vile and sinister place your own.
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Uncertain Faith: A Sourcebook
Pull of the Stars: Lands in Shadow
Pull of the Stars: Lands in Shadow for Shadow of the Demon Lord RPG
Madness is all too common among both astronomers and seekers who set foot on alien soils. It has innumerable forms and symptoms, but a common refrain is that something wants to be known. Moons full of the bastard offspring of the genies’ insanity, mooncalves born of mortal creatures exposed to the energies of the aether, and artifacts of dreadful knowledge—all seem to join in a single song. Such whispers of a grand cosmic agenda are dismissed on Urth as paranoid, but it is impossible to deny that those exposed to the cosmos change in specific ways.
Pull of the Stars details nine worlds orbiting the same sun as Urth, each offering strange locales for adventures, as well as the means of getting to them and elsewhere in the solar system. Here you will find both stories and rules to help you send groups to truly alien locations and face all manner of mysteries and mad threats.
Venture beyond, and be forever changed.
Buy Pull of the Stars from DriveThruRPG today!
Between Two Worlds: Victims of the Demon Lord
Between Two Worlds: Victims of the Demon Lord
Between Two Worlds takes a closer look at the fauns introduced in the Demon Lord’s Companion, revealing new lore about their origins, details on how they fit into the world, and extensive character creation rules to help you develop intricate backgrounds for your faun characters.
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Madness in Freeport: A Master Adventure for Freeport