Explore the Pale Lady’s cold rebellion against her father, Lord Death, as she spreads pestilence and undeath across the mortal realm. Players and GMs can discover new spells, artifacts, and terrifying creatures while uncovering the dark lore of those who worship the Mistress of Suffering to survive her “unwelcome gifts.”
Shadow of the Red Moon: Skin in the Game – A Novice Adventure
The once-mighty City of Splendor has crumbled into a den of corruption, leaving the echoes of its ancient victory over Egledia far behind. In this novice adventure, heroes must purge the filth of Quirn’s underbelly to prevent a catastrophe that threatens both the Red Moon and Urth.
Rage of the Goblin King IV: A Lock for a Key
In the moonlit silence of the borderlands, the Goblin King’s frustration boils into a silent war for godhood that most mortals are too distracted to notice. To end this nightmare, the heroes must delve into the mechanical heart of a ruined forge and wrest a legendary containment vessel from the ghost of a titan.
Mysteries of the Old Gods: The Pale Lady — A Rulebook for Weird Wizard
Explore the Pale Lady’s cold rebellion against her father, Lord Death, as she spreads pestilence and undeath across the mortal realm. Players and GMs can discover new spells, artifacts, and terrifying creatures while uncovering the dark lore of those who worship the Mistress of Suffering to survive her “unwelcome gifts.”
Demon Lord Engine: Book of Demons
The Book of Demons provides a helpful toolkit for integrating Void-born threats into any Demon Lord Engine campaign. This supplement includes detailed rules for summoning, possession, and customization to help you build memorable encounters for your players.
Dungeon of the Damned: Chamber of Black Ice
The Dungeon of the Damned: Chamber of Black Ice presents a new and lethal dungeon for Master characters as part of a series or one-shot.