Snot and Stitches:
Victims of the Demon Lord

Snot and Stitches: Victims of the Demon LordStrange in habit, bizarre in appearance, notorious thieves, liars, and even murderers, goblins live on the tattered edges of civilization. Since being driven out from the hidden kingdoms, they have made their way in the mortal world. As exiles and freaks, goblins are tolerated—but only just. They make their homes wherever they can, whether in the forests and hills of the countryside or in the sewers and rubbish heaps of the cities.

Still, no matter how hard their lives or how filthy or foul their homes, goblins hold their heads high, knowing they are more than they appear. Goblins have the will and ingenuity to turn a bad situation to their advantage. They might be a wretched people, but they embrace their wretchedness. They seem to revel in squalor, never bothered by the muck and grime, nor do they shirk from foul acts to gather food, clothing, and shelter.

Snot and Stitches peers into the stinking and strange world of the goblins, revealing their origins and how they fit into the world. This supplement also offers detailed character creation rules to help you develop intricate backgrounds for your goblin characters.

Buy Snot and Stitches as a PDF from Schwalb Entertainment or DriveThruRPG!

For Gold and Glory:
Victims of the Demon Lord

For Gold and Glory: Victims of the Demon Lord


Since ancient times, those who dwell under hill and mountain have mystified the world. A people living apart from the other ancestries, fiercely independent, they dig into the bones of the earth to pry gold and gems from the unyielding stone. Called dwarfs for their short stature, their relationship with others in the world are oft marked by tumult and violence, frequently clashing with their neighbors over disputes both real and imagined. When not fighting the faerie or greedy men, the dwarfs fix their attention upon their work, carving out tunnels, hammering ore into weapons and armor of unsurpassed quality, and polishing gems until their brilliance rivals that of the sun.

But in these uncertain times, with the shadow spreading across the world, the dwarfs face new trials that beset them, new enemies boiling up from the darkness below and from the lands all around. One by one their mighty fortresses fall, forcing those who flee the destruction to seek haven as refugees in the realms of mankind until the day they can return to claim what is rightfully theirs.

For Gold and Glory examines dwarfs living in Rûl, revealing the secrets of their origins and how they fit into the tapestry of people who share these lands, providing those who want to play a dwarf character with the lore the need to flesh them out in detail. In addition, this supplement also offers character creation rules that, when used in place of those presented in the main rulebook, will help players develop a rich and interesting background to better ground their dwarf characters in the setting.

Buy For Gold and Glory as a PDF from Schwalb Entertainment or DriveThruRPG!

Ghosts in Machines: Victims of the Demon Lord

Ghosts in Machines: Victims of the Demon LordClockworks stand apart from other ancestries presented in Shadow of the Demon Lord in that they are a people created, their bodies assembled in workshops and given the semblance of life by souls stolen from the afterlife and bound to their mechanical forms. The soul tethered to the machinery can only control the body and perceive from it while its inner mechanisms move. Once the cogs stop turning, the components stop moving and the clockwork stops, becoming an object, albeit one of many intricate parts and possibly of great beauty.

Ghosts in Machines reveals the secrets of this strange people by pulling them apart to show how they are they made and why, how they fit into the world, and what they can expect as long as their souls remain trapped in their bodies. Finally, this supplement provides you with a variant method for creating clockwork characters, offering new options and expanded details to help realize your character in play.

Buy Ghosts in Machines in PDF from Schwalb Entertainment or DriveThruRPG!

Only Human: Victims of the Demon Lord

Only Human: Victims of the Demon LordMore than any other people found on Urth, humans are the most conflicted, the most paradoxical. They can achieve such wonders and yet can be capable of unspeakable horror. They love with a fierceness matched only by their hate. Most have strong ties to their people, whether those people be religious, political, or familial, but are quick to level a suspicious eye at others who don’t fully share their values, beliefs, or ideals. Humans kill more humans than do the monsters raging across the countryside, the demons that, on occasion, slither free from the Void, or the hordes of beastmen that prey on farms and isolated towns. And it is humanity that is most responsible for the darkness that seeks to smother the world and drag it wholly into the Void.

Of all the ancestries available for play in Shadow of the Demon Lord, humans are described as the most numerous and diverse. They are also the easiest to understand. The main rulebook presents everything you need to create a human character for the game with enough variation from the human tables to make each character distinct. However, Rûl is a big place, and it encompasses many variations of humans based on ethnicity, political allegiance, religious beliefs, and more.

Only Human expands on the human entry by providing you with more details about how humans fit into the world, and offers new tables to help you develop human characters with incredible detail.

Pick up Only Human in PDF from Schwalb Entertainment or DriveThruRPG!

Stolen Lives: Victims of the Demon Lord

Stolen Lives: Victims of the Demon LordLife on the Empire’s edges is not for the weak. Danger aplenty awaits those who make their homes in the wild, from the roving bands of brigands—hard men and women driven to robbery and murder to make ends meet, beastmen, monsters, and so much more. All these pale beside the faeries, whose influence on humanity proves far more insidious than outsiders would ever expect.

Faeries can be friendly, helpful even, but they follow inscrutable rules and expect others to adhere to them, even if the ins and outs of their customs are a mystery. Settlers, farmers, trappers, woodcutters and more who live near the borderlands must stumble through the forms and accept the gifts and aid without thanks. And they must offer gifts to placate the mercurial spirits or to make good one act that offended the faeries. However, even when the people do everything right, the faeries might turn against them. Why? Why not?

Stolen Lives details variant methods to allow you to create a Changeling character with even more detail and variation.

Buy Stolen Lives in PDF from Schwalb Entertainment or DriveThruRPG!