Latest releases from Schwalb Entertainment!

Wee Folk: Monstrous Pages for Shadow of the Demon Lord

Wee Folk: Monstrous Pages for Shadow of the Demon LordFaeries come in all shapes and sizes, with dispositions that cover the spectrum from friendly to malicious. Best known are the dreaded hags nursing their spite and bitterness in seclusion, the magnificent lords and ladies of the hidden kingdoms, and cruel harpies and dreaded sirens who lure people to their dooms, but their ranks also include a raft of lesser beings of wildly varied form and capability. These minor faeries, sometimes called wee folk, might lend aid to mortals, performing chores and easing suffering in exchange for small gifts and favors. Others are as cruel and malicious as the wickedest devil, and take special pleasure in tormenting the hated mortals on the edges of settled lands. Who can know the minds of these immortals and the whys and hows behind what they do?

Wee Folk examines an assortment of minor faeries found in the hidden kingdoms and the mortal world to shed light on their strangeness, danger, and unpredictability. This supplement also revisits several faeries described in Shadow and other sourcebooks.

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Wretched and Unclean: Monstrous Pages for Shadow of the Demon Lord

Wretched and Unclean: Monstrous Pages for Shadow of the Demon Lord RPGThey come in the night, the wretched and unclean, an unholy mob intent on murder and plunder. Their white bodies, eyes dark with hate, appear human, but they surrendered their humanity long ago and now are little more than monsters. The troglodytes steal supplies, carry off victims, and butcher everything they leave behind, smearing their bodies with the blood of their kill and lifting their voices into hooting cries to mock the wails of those they make suffer. Time and again, the peoples of the world above have tried to dig out these subterranean dwellers, but no expedition, no matter how well funded or supplied, has ever managed to clear them all away. The troglodytes always return.

Wretched and Unclean examines the lost and inbred descendants of the Men of Gog, called troglodytes by the people they harm. Inside these pages, you’ll find the secrets of this lost race of mankind, their motivations and their habits, along with a bevvy of new variations to bring them to the forefront of your campaigns!

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City of Chains: Lands in Shadow for Shadow of the Demon Lord RPG

City of Chains: Lands in Shadow for Shadow of the Demon Lord RPG

On the coast of the Auroral Ocean, almost directly opposite from the Pirate Isles to the east, stands Dis, the City of Chains. One of the member states of the Confederacy of Nine Cities, it sits on the eastern shore of Rûl, perfectly situated at the intersection of several major land and sea trade routes. While nominally a trading city, it is more famous—or infamous, most would say—as the preeminent marketplace for the slave trade on the continent. Despite strict prohibitions on slavery elsewhere in the Empire, the peddling of flesh continues unabated in Dis, flourishing even, just as it has for nearly a thousand years.

The well-to-do citizens of Dis enjoy a great deal of freedom: the freedom to own other people as slaves, enjoying a decadent and heady lifestyle at their chattel’s expense. The poor and downtrodden of the city enjoy none of these luxuries, instead living in constant fear of its ruler, the cruel autarch, whose minions snatch up those crippled by debt or who break the law, no matter how small the infraction, clapping the hapless victim in shackles and chains from which they will never escape.

City of Chains reveals one of the most cruel and decadent cities in the Confederacy of Nine Cities. As with other installments in this series, the information contained herein is intended to inspire you to develop Dis beyond what is provided in these pages, to help you make this vile and sinister place your own.

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Pull of the Stars: Lands in Shadow

Pull of the Stars: Lands in Shadow for Shadow of the Demon Lord RPG

Pull of the Stars: Lands in ShadowThe people of Urth are not alone in their universe. Demons rush forth from the Void, devils torment the wicked in Hell, and the faeries plot and dance in hidden kingdoms—yet worlds just as strange drift nakedly visible across the night sky. Power radiates from innumerable stars, while traumatic shockwaves pulse across the cosmos, the final screams of entire civilizations consumed by the Demon Lord’s shadow. The seeming emptiness is filled with half-thoughts from idiotic star gods, the psychic wails of dying races, and the tremendous bursts of gravity as black holes collide. The prison moon of Tarterus shields the minds of mortals, elementals, and fey alike, but this protection is imperfect, and venturing out to explore and exploit those other worlds comes at great risk.

Madness is all too common among both astronomers and seekers who set foot on alien soils. It has innumerable forms and symptoms, but a common refrain is that something wants to be known. Moons full of the bastard offspring of the genies’ insanity, mooncalves born of mortal creatures exposed to the energies of the aether, and artifacts of dreadful knowledge—all seem to join in a single song. Such whispers of a grand cosmic agenda are dismissed on Urth as paranoid, but it is impossible to deny that those exposed to the cosmos change in specific ways.

Pull of the Stars details nine worlds orbiting the same sun as Urth, each offering strange locales for adventures, as well as the means of getting to them and elsewhere in the solar system. Here you will find both stories and rules to help you send groups to truly alien locations and face all manner of mysteries and mad threats.

Venture beyond, and be forever changed.

Buy Pull of the Stars from DriveThruRPG today!