Schwalb Entertainment Q1 Releases
We have many exciting releases for the first quarter of 2019!
Adventures
Call of the Necromancer
The first of a trilogy of adventures unlocked in the Occult Philosophy Kickstarter campaign, this adventure for expert characters reveals the dangers of Necromancy. When a necromancer unearths a grave in a faerie mound, he brings down the wrath of the Lords and Ladies upon his head.
Cabaret of the Grotesque
The second adventure in the Dark Magic trilogy, a group of master characters must explore a secret section of the city and all the horrors it contains to discover the fate of a witch hunter and his entourage, while fighting the demons loosed into the world by the Crimson King.
All in the Family
The third and final adventure in the Dark Magic trilogy, a group of novice characters must confront the horror of Forbidden magic.
Lands in Shadow
City of God
This supplement returns to the Confederacy of Nine Cities by detailing Set, a place where all religions, good and evil, have a place.
Kingdom of Skulls
Also unlocked in the Occult Philosophy Kickstarter campaign, Kingdom of Skulls reveals a dark land, crawling with undead, and charged with maintaining the legacy of the Witch-King!
Monstrous Pages
We are Legion
The first of two Monstrous Pages entries unlocked by the recent Kickstarter campaign, this supplement reveals the dreaded broodlings as the ghastly threat they actually are. Including lore, variants, and a slew of new monsters, We are Legion gives you everything you need to make these creatures the centerpiece of adventures and entire campaigns!
MAX PRESS
New titles for our 5th Edition imprint:
Call to Arms: The Warlord
A classic class returns to the game!
Wicked Bargains
New options for the warlock class!

The time for battle is now! Monsters tumble out of the dark, wicked drow hatch vile plots, demons eager to invade the Material Plane clamor at the edges of reality, and bizarre aberrations pursue mad agendas that will plunge the world and all the planes into chaos. The people need champions to throw back the darkness, to take the fight to the dread enemies, and thwart their evil designs. While adventurers of all kinds answer the call to battle, from courageous fighters to cunning rogues, fell wizards and wise clerics, they aren’t the only ones capable of taking a brave stand. Joining them is a new breed of warrior: those brilliant tacticians and inspiring leaders known as warlords. These battle-hardened champions lead the charge into combat and through their insights, tricks, and stratagems, they enable all who fight at their sides to achieve their full potential and triumph in the face of any adversity.
Wizards stand apart from other magic-users in how they acquire arcane knowledge. Rather than drawing on inborn talent or making some fell bargain with an otherworldly power, wizards discover magic through research and study. They delve into ancient tomes and riffle through crumbling scrolls, committing to memory all that they have learned. Their methods reward them with incredible versatility but also tempt them to peer into dark places, to learn and master the most secret arts, for there lies true and lasting power, even if its knowledge damns their souls.