In Cry of the Red Wyrm, whispers of the cursed sword spread, and adventurers are drawn to the ruins of the Kingdom of Argent, unaware that their greed may unleash a terrifying ancient evil.
Plagued by goblin mischief, the villagers of Stillwater endure weeks of theft, vandalism, and livestock terror, finally reaching their breaking point when a vital grain shipment disappears.
When the rats of Newhome grow to the size of cats and develop a taste for human flesh, the villagers turn to a band of desperate heroes for salvation.
In Not Today, Death, a wealthy Eastport merchant hires a team of skilled individuals to recover stolen treasures in a high-stakes game that could determine the city’s fate.
The quiet town of Berryton is thrown into chaos when strange disappearances, eerie noises, and desecrated graves signal the arrival of a sinister force.