Malicious Mischief: Monstrous Pages for Shadow of the Demon Lord

Malicious Mischief: Monstrous Pages for Shadow of the Demon Lord RPGScholars point those curious about the faeries and their ilk to old tomes whose parchment pages hold ancient stories and legends, but the best source of knowledge is the folklore hiding in plain sight. The weary midwife who mops away the tears after losing another beautiful babe to the Goblin King, the portly farmer who scratches his head in wonder over his singing swine, and the stable-boy who keeps an iron nail over his heart lest the pooka get him again—such commoners brim with tales, gossip, and first-hand accounts of the Fair Folk, for they’re the most likely to run across such beings in their day-to-day lives. As outlandish and strange as their customs might be, a traveler would always do well to listen and learn, for the faeries are a tricksy breed, filled with malicious mischief.

In Malicious Mischief, three new darkly humorous faeries join the ranks of the fey folk in this installment of Monstrous Pages. You’ll find everything you need to know to introduce welterkin, menhyads, and perookas into your games.

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Trapped in Flesh and Bone: New Monstrous Pages for Shadow of the Demon Lord RPG

Trapped in Flesh and Bone | Monstrous Pages | Shadow of the Demon Lord RPGTrapped in Bone and Flesh reveals the ghastly details about those accursed undead who can still remember the lives they once lived. Usually found in the service of necromancers, death lords, and other foul practitioners of the dark arts, these vile minions vent all their hatred against the living. As has been done with other creatures in the Monstrous Pages series, Trapped in Flesh and Bone scrutinizes and expands on boneguards and grave thralls, while presenting an additional menagerie of other dark and grotesque undead to help Game Masters populate tombs, lairs, and other places of horror with truly terrible foes. Armed with these pages, you will have everything you need to vex your players and drive their characters to the brink of madness.

They emerge from the black pyramids rising up from the sands of the Desolation. They shuffle out of the dusty tombs of the irst People scattered across the continent. They stand guard over the ancient vaults that house dread necromancers of unfathomable evil and inestimable power.

These places, and many others throughout Rûl, bear the stain of dark magic, the very stones of their foundations pregnant with the filth of necromancy, giving birth to unspeakable horrors that hate light and life, driven by an unholy need to destroy.

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Lords of the Barrows: Monstrous Pages for Shadow of the Demon Lord

Lords of the Barrows: Monstrous Pages for Shadow of the Demon Lord RPGThough the First People have vanished from the face of Rûl, their monuments remain. From the Northern Reach to the tangled woodlands of Balgrendia, one can find weathered monoliths scrawled with runes, standing stones arranged in circles, and other ancient markers that hint at the societies that once thrived in these lands. But the darkest and most sinister of these edifices are undoubtedly the barrows, for under these grassy hills sleep the dead. Although these tombs promise riches and relics, they also threaten death, for the dead lie in restless slumber and any intrusion can call their souls back from the Underworld to vex the living in bodies rotted and wrecked. And once roused, these barrow wights remain, eager to punish the living for the crimes of their ancestors.

Lords of the Barrows joins other installments of the Monstrous Pages series and examines the undead most often associated with the First People: the barrow wights and their many horrid minions. In the following pages, you’ll find details on these creatures, their legions, and their lairs. Armed with this resource, Game Masters have everything they need to bring ancient evils to the fore in their games.

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False Lives: Monstrous Pages for Shadow of the Demon Lord

False Lives: Monstrous Pages for Shadow of the Demon LordIn the years leading up to the orc uprising, the Empire saw incredible innovation, as constructs and other mechanical beings emerged. Although their creation was prohibitively expensive for large-scale manufacturing, wealthy individuals could commission such wondrous devices to toil in mines, haul cargo off and onto ships, and perform whatever other labors they commanded. In Lij, clockworks joined the ranks of other mechanical beings, but rather than be powered by magic or engineering, they derived mobility from souls anchored to their unliving components.

Although some believe these marvels to be recent developments, the methods of their creation can be traced back to antiquity, to the time of the Edene and older, lesser-known peoples before them. The dreaded prometheans and the unstoppable golems embody such ancient artifice. And though the means to produce such entities lies far beyond the abilities of most magicians, the mighty spells remain hidden in old tomes and in the notes of the legendary scholars of magic who pioneered their creation.

False Lives joins the other entries in the Monstrous Pages series, examining beings created by magic and imbued with sentience. Here you’ll find new lore and variants for clockworks, golems, prometheans, and other constructs for use in Shadow of the Demon Lord.

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Wee Folk: Monstrous Pages for Shadow of the Demon Lord

Wee Folk: Monstrous Pages for Shadow of the Demon LordFaeries come in all shapes and sizes, with dispositions that cover the spectrum from friendly to malicious. Best known are the dreaded hags nursing their spite and bitterness in seclusion, the magnificent lords and ladies of the hidden kingdoms, and cruel harpies and dreaded sirens who lure people to their dooms, but their ranks also include a raft of lesser beings of wildly varied form and capability. These minor faeries, sometimes called wee folk, might lend aid to mortals, performing chores and easing suffering in exchange for small gifts and favors. Others are as cruel and malicious as the wickedest devil, and take special pleasure in tormenting the hated mortals on the edges of settled lands. Who can know the minds of these immortals and the whys and hows behind what they do?

Wee Folk examines an assortment of minor faeries found in the hidden kingdoms and the mortal world to shed light on their strangeness, danger, and unpredictability. This supplement also revisits several faeries described in Shadow and other sourcebooks.

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