Rage of the Goblin King VI: Bait that Hook

The sixth adventure in the Rage of the Goblin King campaign: Expert Adventurers

Rage of the Goblin King VI: Bait that Hook - An Expert Adventures

Rage of the Goblin King: Bait that Hook

To Catch a Thief… Again

Armed with the Icon of Denial, the characters finally possess a weapon capable of binding the goblin who stole the Key to Everything. In this chapter, a high priest of Fetch reveals a desperate gambit to ensnare the elusive Morg and reclaim the coveted prize, but the party is far from the only hunters on his trail.

Can you snare the thief before his rivals claim the prize?

  • Set a trap for the elusive Morg using the priest’s plan and the power of the Icon.

  • Navigate a chaotic hunt as rival factions emerge, all seeking to seize the Key for themselves.

  • Continue the saga in Bait That Hook, the sixth chapter of the Rage of the Goblin King campaign, designed for expert characters.