Entries by Schwalb Entertainment

Things that Tear Your Face Off

Things that Tear Your Face Off I love monsters. There. I said it. And I’m not ashamed. I think monsters are the best parts of fantasy roleplaying games and I have books upon books filled with critters. Way back in the old days, whenever TSR pushed out a Monstrous Compendium Annual, I’d snatch it up, […]

Evolving Design

When I  revealed Shadow of the Demon Lord at Geek Media Expo in Nashville last October, I felt certain that the game was nearly done and that I would have scads of time to smooth the last bits while wrapped in the warm, fuzzy glow of post-design delight. I was, of course, optimistic and I […]

Crazy for the Demon Lord

Shadow of the Demon Lord uses insanity to describe the effects of encountering the awful. When a character sees something that doesn’t belong in the world, witnesses an atrocity firsthand, or is subjected to something of profound wrongness, insanity is often the result. Like damage, insanity is measured as a number. You accumulate insanity, rather […]


Player characters use skills to describe the areas in which they have formal training, the languages they can speak and read, and the environments in which they are accustomed. Skills add to characters’ description, offering details about identity, occupation, and nature. In this way, a skill is more like a descriptor or a tag. It […]

Magic Stuff!

Magic Stuff Shadow of the Demon Lord has spells, as you saw last time, but what about magic treasure? Are there enchanted swords, cloaks, and other objects? Sort of. Magical objects are a staple in the fantasy genre. Frodo & Bilbo had the ring. Arthur had Excalibur. Arawn had his Black Cauldron. Agni had his wand […]