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Demon Lord: Who Goes When?

For many players, combat is the best part of the game. It is a chance to test his or her character’s capabilities against worthy foes, to take risks and, hopefully, gain great rewards. The tension combat creates—the risk of injury, unconsciousness, or even death—builds excitement at the table and shifts focus, if only for a […]

Playing Characters

The stories you and your friends tell in Shadow of the Demon Lord focus on characters that come together as a group. The stories explore the group’s triumphs and defeats, the mysteries the group solves, the foes vanquished, the secrets unearthed, and the horrors overcome. As a player, you create and control a member of […]

Tales of the Demon Lord

Adventures give me ulcers. It’s complicated, you see. Part of me feels like a published adventure is to a roleplaying game as gasoline (or an electric charge!) is to a car. The adventure is fuel for your game. It gets you started and it keeps you going. But for all the good adventures do, they […]

Dice and Accessibility

Accessibility has been Shadow of the Demon Lord’s design goal from the start and for good reason. Over the last twenty years or so, I have watched the amount of free time available to my gaming groups shrink and shrink. Life has a way of intruding on our distractions—responsibilities of family and career rightly take […]

Introducing Shadow of the Demon Lord

Introducing Shadow of the Demon Lord This month I revealed what has been occupying my attention for the last 10 months at Nashville’s Geek Media Expo, a fun little show that celebrates all things geek. By now, you have seen the website and the awesome cover by Svetoslav Petrov, seen the various updates on here, […]