From the start, I wanted to make it easy to use enemies in combat, while providing interesting options to make battle scenes more memorable. Some enemies might be fought in numbers, such as the green gorger, or fought alone, such as the dragon that appears after.

Northern Reach Part 2 takes a closer look, revealing strange places, characters of dubious quality, and myriad other awful things suited for a game of such unflinching brutality.

As I tinkered with the magic system in Weird Wizard, I found that I wanted to make spells and other magical effects expressions of specific paths, rather than having chunky traditions.