Born to Kill: Victims of the Demon Lord

For many centuries, orcs were the backbone of the Empire’s military might. They were also possibly its greatest liability, with resentment constantly brewing within the orc ranks at being treated as slaves and expendable pawns, commanded by leaders for whom they had little respect:  weak and cowardly magicians, contemptuous and cruel generals, and effete and capricious nobility. Many warned that one day the orcs would break their chains and shackles, and rise up in fury to seek bloody vengeance against their tormentors.

But the Empire did not heed these warnings. There was always a new threat to fight: beastmen invading across the borderlands, insurrection in the Nine Cities, and the ever-present undead threat from the north. At the very least, the Empire should have prepared for the possibility of an orc uprising, or begun to make some kind of amends for the evils it perpetrated upon the orcs for the sake of its prosperity and security.

Because the terrible day all feared has come, and now the Empire burns.

Born to Kill joins the other installments of the Victims of the Demon Lord by presenting orcs in all their blood-soaked glory. In its pages, you’ll find more information about the orcs’ origins, their place in their world, and how they won their liberation. Furthermore, Born to Kill offers variant character creation rules to produce highly detailed orc characters, as well as a brutal new expert path: the ravager!

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Ghastly Gourmands: Monstrous Pages for Shadow of the Demon Lord

Ghastly Gourmands: Monstrous PagesMany perils await the travelers who venture beyond the villages and towns speckling the countryside. Among the greatest and most dangerous of these are ogres. Great, lumbering brutes driven by a need to gorge themselves on living flesh and warm blood, they constantly roam, seeking to stuff their gigantic maws with any creature too slow to escape their huge grasping hands or the deadly swing of their giant spiked clubs. Gobbling down their prey, they pay little heed to whatever fur, fleece, filth, clothing, armor, or weapons their struggling victims may have. They ceaselessly want—need—only to eat. And when they have swallowed the last of their meal, they let loose a thunderous belch and move on to find another victim to devour.

In this installment of Monstrous Pages, Ghastly Gourmands examines ogres and all their awful kin. From their horrid origins to an overview of their usual haunts, you will find everything you need in these pages to make ogres a truly terrifying threat in your games. In addition, this entry also expands on ogres by providing customization options and new breeds of these gluttonous people. Read on to learn everything you never wanted to know about ogres!

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Foulest Reptiles: Monstrous Pages for Shadow of the Demon Lord

Foulest Reptiles: Monstrous Pages for Shadow of the Demon Lord RPGFoulest Reptiles reveals the secrets of the lizardmen, a degenerate race of reptilian humanoids that live on the edges of settled lands, and lays bare the true origins of these cruel and vicious people. Like other installments of the Monstrous Pages series, this supplement offers extensive lore about the creatures and expands on their abilities to provide you with even more customization options and variants.

In addition, Foulest Reptiles gives you rules for making unique lizardmen characters. Whether you intend to feature lizardmen as the principle villains in your adventure or you want to learn more about the world of Urth, this supplement is loaded with information for your Shadow of the Demon Lord games.

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Snot and Stitches: Victims of the Demon Lord

Snot and Stitches: Victims of the Demon LordStrange in habit, bizarre in appearance, notorious thieves, liars, and even murderers, goblins live on the tattered edges of civilization. Since being driven out from the hidden kingdoms, they have made their way in the mortal world. As exiles and freaks, goblins are tolerated—but only just. They make their homes wherever they can, whether in the forests and hills of the countryside or in the sewers and rubbish heaps of the cities.

Still, no matter how hard their lives or how filthy or foul their homes, goblins hold their heads high, knowing they are more than they appear. Goblins have the will and ingenuity to turn a bad situation to their advantage. They might be a wretched people, but they embrace their wretchedness. They seem to revel in squalor, never bothered by the muck and grime, nor do they shirk from foul acts to gather food, clothing, and shelter.

Snot and Stitches peers into the stinking and strange world of the goblins, revealing their origins and how they fit into the world. This supplement also offers detailed character creation rules to help you develop intricate backgrounds for your goblin characters.

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