Oddities, Artifacts, and Esoterica: Poisoned Pages for Shadow of the Demon Lord RPG

Oddities, Artifacts, and Esoterica: Poisoned Pages for Shadow of the Demon Lord RPGOddities, Artifacts, and Esoterica: Poisoned Pages for Shadow of the Demon Lord

Every interesting thing aims to provide your character with an object, experience, or situation to help make him or her unique. When you would gain an interesting thing, you can use the tables presented in Oddities, Artifacts, and Esoterica in place of those found in Shadow of the Demon Lord. If so, first roll a d20 to determine the type of interesting thing, which then directs you to the table or tables you use to determine the form your interesting thing takes.

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The Price of Evil: Poisoned Pages for Shadow of the Demon Lord

Price of Evil: Poisoned Pages for Shadow of the Demon Lord RPGWith the world crumbling into ruin and chaos, and reality itself teetering on the brink of utter oblivion, there are those who find the temptation to embrace the darkness almost irresistible. After all, they will argue, if everything is hurtling toward annihilation, why shouldn’t we all indulge every desire and engage in whatever acts we choose, no matter how wrong or evil, without fear or care of what might come?

The Price of Evil explores the costs and consequences of characters’ evil actions by expanding on the Corruption rules as presented in Shadow of the Demon Lord. Using the variant rules in this supplement will strengthen the effect of Corruption in the game, building upon the horror of transformation and subversion by demonic influence until the characters become the very monstrosities they fight against.

This supplement joins other installments in the Poisoned Pages series by offering optional rules groups can use to enrich their play experience. Like the variant insanity and madness rules found in Unhinge the Mind, and the lasting scars and injuries in Battle Scars, the rules in this supplement are optional and should only be used if all the players and the GM are in agreement to incorporate them. Utilizing these variant rules brings the story element of the Demon Lord’s shadow even more forward as an active and terrifying force that can both aid and hinder the story’s protagonists.

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Do We Not Die?
Poisoned Pages for Shadow of the Demon Lord

Do We Not Die: Poisoned Pages for Shadow of the Demon Lord RPGThere’s nothing noble about using poison. A weapon of the weak and powerless, it requires no skill at arms, no mastery of magic to use. With a vial of poison, anyone can end a line of kings or snuff out the ambitions of the most powerful wizard, or eliminate a key figure to bring a cult to its knees or disrupt trade across an entire region. Unsurprisingly, poison is feared throughout the Empire and beyond, and its use is forbidden in almost all civilized lands. To deal in poisons, to brew them, or to deploy them risks death, often by the most painful means.

Despite their deserved reputation, though, poison experts remain in high demand in the very same places where the trade has been forbidden. There’s always someone in need of killing, and alchemists, assassins, poisoners, and other practitioners of dangerous arts command high fees for their invaluable aid. Few people in the trade deal with their clients directly lest they be exposed, which would endanger their work, other customers, and most likely, their lives. Thus, they work through intermediaries who handle transactions or vet clients’ identities to ensure no intent toward the employer.

Do We Not Die? explores the sordid trade in poison in the black markets and seedy underworld of the Empire, offering an assortment of diabolical substances of mundane and magical origin, along with new spells that create and employ poison. Whether you are looking for an edge against a powerful enemy or for new options for your alchemist, assassin, or poisoner, this installment of Poisoned Pages makes the world of the Demon Lord a much more dangerous place.

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Children of the Restless Earth: Poisoned Pages for Shadow of the Demon Lord

Children of the Restless Earth: Poisoned Pages for Shadow of the Demon LordCreating the universe drove the genies mad. From the vaulted heights as makers of all things they fell, becoming less than their creations, slaves to those with the knowledge and power to compel them. Their collapse left their children to fend for themselves. The salamanders retreated to the volcanic Firepeaks, the undines fled to the depths of the Auroral Ocean, and the sylphs took to their palaces in the sky. The gnomes buried themselves under the mountains and remained in the caves and grottos for thousands of years.

The spread of the Demon Lord’s shadow has triggered calamities and catastrophes that have upset the natural order of things, such that havens have become tombs, cities are awash with blood, and monsters run loose in the countryside. No longer can people huddle in the dark; the time for hiding has come to an end, for the Demon Lord will devour all as it destroys the world. So, as the salamanders have begun to descend from their fiery peaks, so have the gnomes been dislodged from their cavernous homes to emerge blinking into the world they abandoned long ago.

This entry in the Poisoned Pages series, Children of the Restless Earth, reveals second of the elemental ancestries–gnomes– for play in Shadow of the Demon Lord.

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Tooth and Claw: Poisoned Pages for Shadow of the Demon Lord RPG

Tooth and Claw: Poisoned Pages for Shadow of the Demon Lord RPGWe all wear masks. We wear them to conceal our true selves, to become what others expect us to be, navigating the murky waters of social interaction to forge relationships, find love, and avoid enemies.

For most of us, masks conceal uncertainties and doubts, ambitions and desires, and all the little secrets that make up what we think of as our true selves. For a few, masks conceal darkness, a dangerous beast just barely restrained by the chains of self-control. Sometimes, the chains break, the mask slips, and the horror begins.

Skinchangers in Shadow of the Demon Lord encompass a variety of shapeshifting creatures,from werewolves to ratmen and everything in between. The animal form a skinchanger adopts can be anything you need it to be without having to alter anything other than how it’s described.

For Game Masters, this approach provides a great deal of freedom, but from the perspective of players, especially those who contract the Skinchanger Curse, a bit more information can be helpful. This entry into the Poisoned Pages series takes a closer look at skinchangers, revealing their secret origins, how they spread their curse, and everything else you need to know to play a skinchanger character. Unleash the beast inside you and bark at the moon!

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