Before I launched my company and the game many of you have come to love, I worked as a game designer for Wizards of the Coast. You can find my contributions in three editions of Dungeons & Dragons such as Elder Evils and Tome of Magic for 3rd edition, countless books and articles for 4th edition, and in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual of 5th edition, not to mention Xanathar’s Guide to Everything, Mordenkainen’s Tome of Foes, and the forthcoming Guildmasters’ Guide to Ravnica. I have dabbled in Greyhawk, explored the wastelands of Athas, walked the tortured lands of Faerûn, and hung a shingle in Eberron. Heck, I even played around in Gamma World for a bit. There’s D&D in my DNA and the game will always have a place in my heart.

For the last year or so, I’ve been thinking about making an unofficial return to Dungeons & Dragons. Yes, I have continued to contribute to the game here and there, but banging around in my head are ideas that might never see publication in an official rulebook. Thanks to the Open Gaming License, I don’t have to wait for the perfect project on which to foist my sinister designs; I can publish them myself. This is where Max Press comes in. For initial info on releases and an FAQ, see the blog post for some answers.

In 2014, Robert J Schwalb founded Schwalb Entertainment, LLC to publish tabletop games, beginning with the critically acclaimed Shadow of the Demon Lord. Since its release, Schwalb Entertainment has published nearly two hundred products including adventures, character options, settings, and more. Schwalb Entertainment is based in Murfreesboro, Tennessee (home of the world’s largest cedar bucket!). For more information about Schwalb Entertainment, send a query to Schwalb Entertainment can also be found on Facebook and Twitter.