Latest releases from Schwalb Entertainment!

Of Monstrous Mien: Monstrous Pages for Shadow of the Demon Lord RPG

Of Monstrous Mien: Monstrous PagesThe misbegotten hybrids of strange unions, the results of bizarre conjurations, creatures warped through experimentation, alchemical effluvia, or the corrupting taint of the Void, monsters are often unique beings. Few monsters are members of entirely new species though some species have their origins in such beasts. Usually prone to fits of violent rage, monsters are driven by hunger, brutal instinct, and all-too-commonly pain wrought by their unnatural creation or existence. Whether found in the forsaken wilds, hidden laboratories, or areas polluted by alchemical toxins, most are thankfully solitary. Only in rare instances are several identical monsters created, those capable of fighting as a pack most likely to cooperate with each other.

Of Monstrous Mien builds on the information presented in Shadow of the Demon Lord by presenting a set of tools for customizing and building your own monsters. You will find all the basic monsters and tables to support their customization, which let you randomly determine the form and appearance of monsters, customizing the basic entries, though you can always choose results to suit your taste and needs for the story.

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Horrific Parasites: Monstrous Pages

Get Ready for Horrific Parasites!

Horrific Parasites: Monstrous PagesLurking in dark alleyways or hiding in plain sight on bustling streets, the enigmatic and damned creatures known as harvesters stalk and murder the innocent to fulfill peculiar needs. Named for their acts of killing and surgically removing organs, bones, and skin from their victims, harvesters have been horrific parasites on civilization for millennia.

Harvester bodies are literal patchworks of organs, limbs, and bones, none of which are their original parts. When an organ begins to fail, a harvester removes the damaged, diseased, or aged one, replacing it with one from a healthy “donor.” This grotesque practice grants them near immortality as they do not appear to age in any traditional sense—some harvesters are hundreds, even a thousand, years old—dying off only when they are caught and killed or when they are unable to replace a critical, failed organ.

Because harvesters never venture away from cities and towns, there is always ready supply of fresh organs from the unwitting populace. This entry in the Monstrous Pages series examines the harvesters and lays bare their secrets, revealing their origins, practices, and place in the lands of Rûl. Using the lore and rules in Horrific Parasites helps you make harvesters even more dangerous and terrifying!

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Forgeborn and Magicmade: New Monstrous Pages

Forgeborn and Magicmade: Monstrous Pages

From animated brooms zipping through the air to menacing suits of armor, lurching forward to bash intruders, from mechanical steeds to dancing statues, slithering rugs and aggressive wardrobes—all these, and so many more, represent constructs, a creature made by imbuing an ordinary object with magic to grant it locomotion and purpose, creating the semblance of life from unliving materials.

Constructs can be found through the lands of Rûl, as laborers toiling in fields or hauling cargo from ships, or as guardians, set to protect priceless treasures. Some act as steeds, companions, and entertainers, or serve in myriad other roles and capacities. The reasons for their creation are as varied as the often-eccentric individuals who create them, and thus constructs come in all manner of shapes, sizes, and functionalities.

Forgeborn and Magicmade explores constructs as they are found in Shadow of the Demon Lord, offering you a set of tools for creating and customizing them, as well as expanding the options for the forms they might take and the methods for their creation.

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For Gold and Glory: Victims of the Demon Lord

For Gold and Glory: Victims of the Demon Lord

Since ancient times, those who dwell under hill and mountain have mystified the world. A people living apart from the other ancestries, fiercely independent, they dig into the bones of the earth to pry gold and gems from the unyielding stone. Called dwarfs for their short stature, their relationship with others in the world are oft marked by tumult and violence, frequently clashing with their neighbors over disputes both real and imagined. When not fighting the faerie or greedy men, the dwarfs fix their attention upon their work, carving out tunnels, hammering ore into weapons and armor of unsurpassed quality, and polishing gems until their brilliance rivals that of the sun.

But in these uncertain times, with the shadow spreading across the world, the dwarfs face new trials that beset them, new enemies boiling up from the darkness below and from the lands all around. One by one their mighty fortresses fall, forcing those who flee the destruction to seek haven as refugees in the realms of mankind until the day they can return to claim what is rightfully theirs.

For Gold and Glory examines dwarfs living in Rûl, revealing the secrets of their origins and how they fit into the tapestry of people who share these lands, providing those who want to play a dwarf character with the lore the need to flesh them out in detail. In addition, this supplement also offers character creation rules that, when used in place of those presented in the main rulebook, will help players develop a rich and interesting background to better ground their dwarf characters in the setting.

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