Latest releases from Schwalb Entertainment!

Feast of the Father: An Adventure for Expert Characters

Feast of the Father: An Adventure for Expert CharactersSmall towns and settlements dot the coasts and wilds of the Empire, and the people living in them have learned to eke out a meager existence in what is often a harsh and unforgiving environment. Some people turn to local traditions and faiths to keep them safe, others invent them to suit their needs. One such place is the town of Argron’s Dock, where the locals have taken to worshipping a small god they call The Father. Today is a holy day, a time of great celebration, when the people can give thanks to the Father’s bounty and receive his gifts as they have since they first embraced him as their lord and savior.

Feast of the Father is an adventure for expert characters who happen upon Argron’s Dock during their travels. By interacting with the locals, the group learns festivities are to take place, and the townsfolk invite them to participate. Exploring the town and interacting with the unhinged people living there should provide ample warning of the danger lying in wait. The characters complete the adventure when they discover what is truly going on and unmask the horror lurking behind the god’s mask.

Buy Feast of the Father as a PDF from Schwalb Entertainment or DriveThruRPG!

The Last Train to Darksville: An Adventure for Master Characters

Last Train to Darksville: An Adventure for Master CharactersA rail caravan from Devil’s Breach to Darksville has failed to show up for three days running, and no one in Devil’s Breach can figure out why. It’s up to the player characters to investigate what’s keeping the trains from running on time as they ride what may well be the last train to Darksville.

Last Train to Darksville is an adventure designed for master characters. Lower-level characters had best not apply.

Background

Devil’s Breach is a dark little town on the edge of an empty land, somewhere on the continent of Rûl. The people there don’t have much to offer the world other than the geographic location of their home, which makes it an excellent stopping point for travelers making their way to far-flung locations. Wagon trains used to stop at the town for supplies on their way in and out of the wastes, and the new railroad that goes through town follows the long tradition. Devil’s Breach is a dark little town on the edge of an empty land, somewhere on the continent of Rûl. The people there don’t have much to offer the world other than the geographic location of their home, which makes it an excellent stopping point for travelers making their way to far-flung locations. Wagon trains used to stop at the town for supplies on their way in and out of the wastes, and the new railroad that goes through town follows the long tradition.

While the wagon train managed to slip through the wastes without drawing too much attention, the loud steam engines belching soot into the sky are another matter entirely and have recently roused a dragon from his slumber in the nearby badlands. The monster makes regular ventures from his lair to prey upon the iron machine, its precious cargo, and its ill-fated passengers.  So far, the dragon has taken out two trains along this desolate stretch of track. The Darksville Railway only has three trains in total. The third leaves from Devil’s Breach tomorrow at dawn.

Pick up Last Train to Darksville from Schwalb Entertainment or DriveThruRPG!

Hunstman’s Isle: A Novice Adventure for Shadow of the Demon Lord

Hunstman's Isle: Novice Adventure for Shadow of the Demon LordIn the dimly remembered past, a ruthless group of pirates commanded a length of river for decades. They became so good at fleecing travelers and at being a law unto themselves that they eventually raised a castle on an island at the center of the river and ruled over the surrounding lands as tyrants. Over the generations, their descendants forgot their origins and came to believe they were worthy souls, born of noble blood.

The last of them was Baron Afton Stocesa. He, more than any other before him, was convinced that his aristocratic blood warranted the status and comforts his family had bestowed on him. Afton cared little for anything except hunting. He enjoyed the chase and the kill, and he especially loved witnessing the terror his quarry felt as it desperately tried to escape.

One autumn day Afton and his hounds were on the hunt when a group of brigands ambushed him. They hoped to capture him and hold him for ransom. Afton slew most of his attackers and sent the survivors fleeing, but not before he received a mortal wound. His companions returned him to his castle, where he died within a day.

Afton inspired fear in his subjects but had little talent  for instilling loyalty. So after his death, his retainers stripped the castle of everything they could carry and then abandoned the place, leaving the corpse in the bed and only a few of the baron’s most savage hounds
to guard the makeshift grave.

Afton’s frustration over his abbreviated hunt and anger at his servants stayed with him even in death, preventing his spirit from moving on. The baron remains in the world as a phantom, and a particularly nasty one at that. For decades, the spirit has plagued the river and now ranges farther and farther from the castle to antagonize the travelers on the river and the people living nearby.

The Huntsman’s Isle is a challenging adventure for novice characters. The characters complete the mission when they destroy the baron.

Buy The Huntsman’s Isle in PDF from Schwalb Entertainment or DriveThruRPG!

Into the Desolation!

In a few weeks, I’m releasing Shadow of the Demon Lord’s first setting expansion: Tombs of the Desolation. To give you the vapors and make you pine for mint juleps, you’ll find tasty, tantalizing morsels here over the the weeks leading up to its release.

Read more

Shadow of the Demon Lord is now available in print and pdf, along with a slew of accessories and adventures. Check it out at our shop, DriveThruRPG, RPGNow, The Open Gaming Store, and Studio 2 Publishing!

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