Latest releases from Schwalb Entertainment!

The Witching Wood: Starting Adventure for Shadow of the Demon Lord RPG

Witching Wood: A Demon Lord Adventure for Starting CharactersThe vale was meant to be their safe retreat, but they didn’t count on the woods. Five years ago, pilgrims established the tiny village of Respite in the idyllic Orborous Vale on the western edge of the Dark Forest, a stretch of evil wood found in the Northern Reach. At first, the land was good to them and fruitful, yielding rich harvests and allowing their livestock to flourish. The sun rose every morn with great beauty and life-giving warmth, and all was good and peaceful for the fifty or so souls that called Respite home—so long as they did not venture into the shadowed wood just beyond their border.

As the years passed, however, all that began to change, though the village elders could no longer point to a single event to mark the shift. The soil thinned and ceased to yield the abundance it once had. Now, the village’s crops molder on the vine, their root vegetables emerge from the ground spindly and bleeding, and their blighted herb plants taste like ash and vomit. Flowers wither to brown and black within moments of being cut. Goats give bloody milk floating with pus, and their weak cows sometimes bear calves with too many limbs or a second head. Now, the village treads perilously close to starvation, and tempers are rising. Some believe the New God has abandoned them, while others blame the misfortunes on a nearer threat.

Mayor Rickard Bailey and the elders of the Dawn Seekers have long forbidden anyone to venture into the wood. Only the strongest members of the village venture beneath the looming branches among the scintillating shadows, armed with what weapons they can muster to trap and hunt game in the uncertain darkness. Rumors and village tales abound about strange creatures that dwell in the wood, and the children of Respite are warned to mind themselves, or else a terrible witch will come for them.

The villagers are more right than they know.

The Witching Wood is an adventure for starting characters. In it, the characters must come together to find the source of the troubles besetting Respite and drive it away. If they succeed, the crucible of shared experience combines them into a group and sets the stage for even greater adventures.

Pick up Witching Wood for your starting Characters as a PDF from Schwalb Entertainment or DriveThruRPG!

Children of the Restless Earth: Poisoned Pages for Shadow of the Demon Lord

Children of the Restless Earth: Poisoned Pages for Shadow of the Demon LordCreating the universe drove the genies mad. From the vaulted heights as makers of all things they fell, becoming less than their creations, slaves to those with the knowledge and power to compel them. Their collapse left their children to fend for themselves. The salamanders retreated to the volcanic Firepeaks, the undines fled to the depths of the Auroral Ocean, and the sylphs took to their palaces in the sky. The gnomes buried themselves under the mountains and remained in the caves and grottos for thousands of years.

The spread of the Demon Lord’s shadow has triggered calamities and catastrophes that have upset the natural order of things, such that havens have become tombs, cities are awash with blood, and monsters run loose in the countryside. No longer can people huddle in the dark; the time for hiding has come to an end, for the Demon Lord will devour all as it destroys the world. So, as the salamanders have begun to descend from their fiery peaks, so have the gnomes been dislodged from their cavernous homes to emerge blinking into the world they abandoned long ago.

This entry in the Poisoned Pages series, Children of the Restless Earth, reveals second of the elemental ancestries–gnomes– for play in Shadow of the Demon Lord.

Buy Children of the Restless Earth in PDF from Schwalb Entertainment or DriveThruRPG!

The Demon’s Wet Nurse:
A Novice Adventure for
Shadow of the Demon Lord

Demon's Wet Nurse: Novice AdventureEvil is at its most insidious when it hides behind a veil of familiarity and innocence. There, wickedness is the most difficult to recognize and, more importantly, fight. We cannot bring ourselves to identify rot and decay in something we already know and love. Even when we do, we fear that the thing we love might not survive the necessary act of purification. So we must decide the result we want more—to destroy evil or to preserve what we love, because sometimes you cannot have both.

The Demon’s Wet Nurse is an adventure for a group of novice characters who find themselves caught in a net of a cult’s plot to wreak havoc and, in so doing, loose a hideous demon into the world. During the adventure, the characters explore the community and deal with the locals to gather the clues they need to fi nd the source of the threat. The characters complete the adventure when they confront the unhinged cult leader and put a stop to her foul plan before it’s too late.

Buy The Demon’s Wet Nurse in PDF at Schwalb Entertainment or DriveThruRPG!

Exquisite Agony: Sourcebook for Shadow of the Demon Lord RPG

Exquisite Agony: Sourcebook for Shadow of the Demon Lord RPGFrom pulpits and street corners, doomsday preachers shriek about the horrors awaiting those who walk in darkness. The druids, roaming the lands under their protection, whisper prayers to the Fair Folk to keep the dark ones at bay. Even the witches use symbols to ward against the attention of the malevolent spirits, those fallen faeries known as devils.

Every religion, large and small, claims there exists a place of punishment, a great repository where the souls of the damned face suffering beyond description at the hands of fiendish tormentors. This place has many names, such as the Darkness Below, the Nether World, the City of Graves, or Torment, but most know this place as Hell.

Hell would not exist without mortals. It is a place of purification, where souls stained by evil can find release from their burdens through the cruel ministrations of the warped faeries living there. The process of purification does not come easily but involves extraordinary pain; thus, the devils have amassed a wide range of torture techniques for this purpose.

Hell is also the staging ground for the devils’ efforts to corrupt souls in the mortal world. In this place sustained by great magic, devils can draw power to tempt mortals, to bestow on them wondrous gifts in exchange for ownership over their souls. Devils find mortals’ rapid descent into darkness hilarious—even more so when it hurts other people. However, as much as they enjoy ruining mortals’ lives, devils depend on them for survival. Should mortals ever pass from the world, so too would the devils. For this reason, devils have a keen interest in the present troubles blighting Urth. The Demon Lord’s shadow reaches even into the bowels of Hell, and its denizens stand ready to contribute to the struggle to save the world.

Exquisite Agony lays bare the secrets of Hell and its inhabitants, offering GMs new inspiration for creating adventures and campaigns that explore themes of corruption and redemption, take groups into the depths of darkness, or test the player characters’ ability to resist the power Hell offers. As with other sourcebooks, you’ll find a mix of story and mechanics to support these goals. Players can also find more options at the end of this supplement, including a new ancestry, a selection of new paths, and new spells.

Since the material in this book injects a heavy dose of evil into the game, it might not be appropriate for all groups. Be sure to consider carefully before you introduce these options into your game.

Buy Exquisite Agony in Print and PDF at Schwalb Entertainment and DriveThruRPG!

Blood Will Run: An Adventure for Novice Characters

Blood will Run: An Adventure for Novice CharactersThe devils watch the mortal world from their infernal realm, always scheming to sink their claws into mortal souls, to turn people from the path of light and virtue to one of darkness and corruption. They tempt, deceive, offer unrivaled treasures and delights, and whisper terrible truths no mortal is meant to know, all to foster the evil they require to gain ownership over the souls, dragging them down into Hell’s depths where the souls face an exquisite agony only the devils can create.

Darkness has come to Cheqwood, a mere speck of a town on the edges of an enchanted wood, a place steeped in the old magic of the fey folk that now stands on the precipice of annihilation thanks to the attentions of the devils and their cruel machinations. With beastmen stalking the countryside, ghosts loosed from the Underworld to haunt the lands of the living, children mysteriously vanishing, and a curious stranger named the Bonesmith, the rising tensions might very well cause the hard-won peace of this frontier community to unravel into violence and death.

Blood Will Run is an adventure for novice characters. In it, the group becomes embroiled in a mystery involving the disappearance of twin boys and the theft of a valuable blade. The deeper the characters investigate, the more horror they uncover until they can drag the true villain into the light.

Buy Blood Will Run as a PDF from Schwalb Entertainment or DriveThruRPG!