Latest releases from Schwalb Entertainment!

Kingdom of Sails: Lands in Shadow

Kingdom of Sails: Lands in ShadowFive days sailing east of the Northern Reach’s city of Gateway, if the wind favors you, there rises the first of a series of sixteen islands arrayed over the Auroral Ocean in a massive crescent that stretches southwards over hundreds of miles. The cultures across the islands are diverse, yet they all regard themselves as one people, the Tide Born, and owe allegiance to a single nation: the Kingdom of Sails.

This entry into the Lands in Shadow series reveals details about the Kingdom of Sails, one of the nations that managed to resist falling under the Empire’s influence. The details are meant to be a starting point for campaigns set on the edges of Rûl, offering you information to spark your imagination and ignite your creative fires. You can use the material as written or adapt it in any way you choose to make it fit the stories you want to tell.

Pick up Kingdom of Sails as a PDF from Schwalb Entertainment or DriveThruRPG!

Do We Not Die?
Poisoned Pages for Shadow of the Demon Lord

Do We Not Die: Poisoned Pages for Shadow of the Demon Lord RPGThere’s nothing noble about using poison. A weapon of the weak and powerless, it requires no skill at arms, no mastery of magic to use. With a vial of poison, anyone can end a line of kings or snuff out the ambitions of the most powerful wizard, or eliminate a key figure to bring a cult to its knees or disrupt trade across an entire region. Unsurprisingly, poison is feared throughout the Empire and beyond, and its use is forbidden in almost all civilized lands. To deal in poisons, to brew them, or to deploy them risks death, often by the most painful means.

Despite their deserved reputation, though, poison experts remain in high demand in the very same places where the trade has been forbidden. There’s always someone in need of killing, and alchemists, assassins, poisoners, and other practitioners of dangerous arts command high fees for their invaluable aid. Few people in the trade deal with their clients directly lest they be exposed, which would endanger their work, other customers, and most likely, their lives. Thus, they work through intermediaries who handle transactions or vet clients’ identities to ensure no intent toward the employer.

Do We Not Die? explores the sordid trade in poison in the black markets and seedy underworld of the Empire, offering an assortment of diabolical substances of mundane and magical origin, along with new spells that create and employ poison. Whether you are looking for an edge against a powerful enemy or for new options for your alchemist, assassin, or poisoner, this installment of Poisoned Pages makes the world of the Demon Lord a much more dangerous place.

Buy Do We Not Die? in PDF from Schwalb Entertainment or DriveThruRPG today!

Freeholds of Nar: Lands in Shadow

Freeholds of Nar: Lands in ShadowOn the Empire’s northeastern edge, perched on the giant rocks that tumbled down into the swirling waters of the Auroral Ocean can be found the Freeholds of Nar. Once a string of fortresses belonging to the doughty dwarfs who mined, prying gold and jewel from the stone’s tight grip. The wealth unearthed and the skill of the artisans established the holds as a place of wonder and riches, a reputation that lasted until, one day, the ring of hammering went silent, the light of torches guttered out, and the dwarfs who had made the place their home disappeared.

Today, the Freeholds of Nar is a stark place of stubborn people. Founded by the desperate on the bones of the dead, each generation fears this year will be the year the Empire comes to bring them back under the lash. That fear has made them strong, but has also eaten at their minds and hearts. The Lands in Shadow series takes a closer look at the most important places on the continent of Rûl to give you what you need to explore these fantastical and often terrifying locations.

Buy Freeholds of Nar in PDF from Schwalb Entertainment or DriveThruRPG today!

Only Human: Victims of the Demon Lord

Only Human: Victims of the Demon LordMore than any other people found on Urth, humans are the most conflicted, the most paradoxical. They can achieve such wonders and yet can be capable of unspeakable horror. They love with a fierceness matched only by their hate. Most have strong ties to their people, whether those people be religious, political, or familial, but are quick to level a suspicious eye at others who don’t fully share their values, beliefs, or ideals. Humans kill more humans than do the monsters raging across the countryside, the demons that, on occasion, slither free from the Void, or the hordes of beastmen that prey on farms and isolated towns. And it is humanity that is most responsible for the darkness that seeks to smother the world and drag it wholly into the Void.

Of all the ancestries available for play in Shadow of the Demon Lord, humans are described as the most numerous and diverse. They are also the easiest to understand. The main rulebook presents everything you need to create a human character for the game with enough variation from the human tables to make each character distinct. However, Rûl is a big place, and it encompasses many variations of humans based on ethnicity, political allegiance, religious beliefs, and more.

Only Human expands on the human entry by providing you with more details about how humans fit into the world, and offers new tables to help you develop human characters with incredible detail.

Pick up Only Human in PDF from Schwalb Entertainment or DriveThruRPG!

Stolen Lives: Victims of the Demon Lord

Stolen Lives: Victims of the Demon LordLife on the Empire’s edges is not for the weak. Danger aplenty awaits those who make their homes in the wild, from the roving bands of brigands—hard men and women driven to robbery and murder to make ends meet, beastmen, monsters, and so much more. All these pale beside the faeries, whose influence on humanity proves far more insidious than outsiders would ever expect.

Faeries can be friendly, helpful even, but they follow inscrutable rules and expect others to adhere to them, even if the ins and outs of their customs are a mystery. Settlers, farmers, trappers, woodcutters and more who live near the borderlands must stumble through the forms and accept the gifts and aid without thanks. And they must offer gifts to placate the mercurial spirits or to make good one act that offended the faeries. However, even when the people do everything right, the faeries might turn against them. Why? Why not?

Stolen Lives details variant methods to allow you to create a Changeling character with even more detail and variation.

Buy Stolen Lives in PDF from Schwalb Entertainment or DriveThruRPG!