Hunstman’s Isle: A Novice Adventure for Shadow of the Demon Lord
In the dimly remembered past, a ruthless group of pirates commanded a length of river for decades. They became so good at fleecing travelers and at being a law unto themselves that they eventually raised a castle on an island at the center of the river and ruled over the surrounding lands as tyrants. Over the generations, their descendants forgot their origins and came to believe they were worthy souls, born of noble blood.
The last of them was Baron Afton Stocesa. He, more than any other before him, was convinced that his aristocratic blood warranted the status and comforts his family had bestowed on him. Afton cared little for anything except hunting. He enjoyed the chase and the kill, and he especially loved witnessing the terror his quarry felt as it desperately tried to escape.
One autumn day Afton and his hounds were on the hunt when a group of brigands ambushed him. They hoped to capture him and hold him for ransom. Afton slew most of his attackers and sent the survivors fleeing, but not before he received a mortal wound. His companions returned him to his castle, where he died within a day.
Afton inspired fear in his subjects but had little talent for instilling loyalty. So after his death, his retainers stripped the castle of everything they could carry and then abandoned the place, leaving the corpse in the bed and only a few of the baron’s most savage hounds
to guard the makeshift grave.
Afton’s frustration over his abbreviated hunt and anger at his servants stayed with him even in death, preventing his spirit from moving on. The baron remains in the world as a phantom, and a particularly nasty one at that. For decades, the spirit has plagued the river and now ranges farther and farther from the castle to antagonize the travelers on the river and the people living nearby.
The Huntsman’s Isle is a challenging adventure for novice characters. The characters complete the mission when they destroy the baron.