You asked for it and now you have it. I’m proud to announce that Kingdom of God for Shadow of the Demon Lord is now available in print exclusively from DriveThruRPG!
FOR IMMEDIATE RELEASE
SCHWALB ENTERTAINMENT TO PUBLISH PUNKAPOCALYPTIC THE ROLEPLAYING GAME
PunkApocalyptic Roleplaying Brings Bad Roll Games Miniatures Game to Roleplaying Games
August 22, 2017—MURFREESBORO, TN: Schwalb Entertainment announced today that it has signed a licensing agreement with Bad Roll Games to adapt their exciting and irreverent PunkApocalyptic tabletop miniatures game into a new tabletop roleplaying game.
“My friends over at Summum Creator turned me on to PunkApocalyptic, and its irreverent and hilariously vulgar take on the post-apocalyptic genre convinced me that I wanted to bring their world to tabletop roleplayers everywhere,” said Schwalb Entertainment’s Man of Action, Robert J. Schwalb. “I’m thrilled my new friends at Bad Roll Games agreed to the partnership and excited to bring the insane chaos of a world gone mad to tabletop gamers everywhere!”
In PunkApocalpytic, the wealthy and powerful hide behind high walls of their massive cities, leaving everyone else to scrabble and fight to survive in a war-torn, irradiated, and inhospitable wasteland crawling with mutants, gangs, and the insane. In the RPG, the players assume the roles of veteran survivors, Mercs, who sell their services to whomever can afford them, undertaking missions for unhinged gang leaders, embattled survivors, caravans seeking safe territory, and more. PunkApocalyptic: The Roleplaying Game embraces the nastiness and brutality of the miniatures game, while opening even more of the world for exploration, ultraviolence, and adventure.
“When Summum Creator told us about the possibility of working with Robert for releasing an RPG version of our tabletop skirmish game, we couldn’t believe our luck,” says Bad Roll Games. “We knew about his huge success with the campaign for the Demon Lord book and we thought that would be perfect. We love his spirit, his enthusiasm and we are thrilled with the idea that he likes our setting so much as to take it in and give his own approach to it.”
In 2018, Schwalb Entertainment will launch a Kickstarter campaign to fund the production of PunkApocalyptic Roleplaying, a new, standalone tabletop roleplaying game powered by the Demon Lord Engine™. Stretch goals unlocked during the campaign will introduce additional adventures, player options, and setting sourcebooks to expand on the information presented in the main rulebook.
More information and previews for PunkApocalyptic Roleplaying and the Demon Lord Engine™ will appear on www.schwalbentertainment.com in the coming months.
About Schwalb Entertainment
Schwalb Entertainment, LLC was founded in 2014 by Robert J. Schwalb (veteran RPG game designer, developer, and author) to offer a rich, immersive game-play experience in worlds of dark fantasy and science fiction. Before Schwalb Entertainment, Robert was a member of the 5th Edition Dungeons & Dragons design team, worked as a line developer for Warhammer Fantasy Roleplay 2nd Edition, and was lead designer on A Song of Ice and Fire Roleplaying. He has contributed design to a slew of 4th Edition and 3rd Edition D&D sourcebooks, numerous supplements for the d20 system, the Cypher System, and many other roleplaying games. Schwalb Entertainment, LLC is headquartered in Murfreesboro, Tennessee.
About Bad Roll Games
Bad Roll Games is a Spanish company founded in January 2014 by three hardcore RPG players, fantasy fans, sci-fi nerds and friends, Israel, Marcos and Marco. From the short comic book stories created by Marco, our graphic designer, Israel built up a fast-paced, lethal, and irreverent set of rules called PunkApocalyptic. Two successful crowdfunding campaigns later, and with an ever-growing catalog of miniatures sold to every corner of the world, Bad Roll Games is seeking to expand its sphere of influence and reach the roleplaying games audience with a new agreement reached in 2017 with reputed creator Robert J. Schwalb.
Contact Schwalb Entertainment
Robert J. Schwalb
Man of Action
The below information is the TENTATIVE program schedule for Robert J. Schwalb.
Convention Dates are Fri(9/4/15), Sat(9/5/15), Sun(9/6/15), and Mon(9/7/15)
Robert J. Schwalb
Title: Table Top Crowdfunding
Time: Fri 10:00 am Location: Crystal Ballroom – Hilton (Length: 1 Hour)
(Tentative Panelists: Monte James Cook, Jason Bulmahn, Robert J. Schwalb)
Title: Dungeons and Dragons 5th Edition
Description: One of our most popular panels! One of the 5E’s lead designers discusses the latest edition of D&D.
Time: Sat 11:30 am Location: Grand Ballroom West – Hilton (Length: 1 Hour)
(Tentative Panelists: Robert J. Schwalb)
Title: RPG Mechanics 101
Description: Basics of game mechanics & creating a table-top RPG from the ground up.
Time: Sat 02:30 pm Location: Grand Salon C – Hilton (Length: 1 Hour)
(Tentative Panelists: Monte James Cook, Robert J. Schwalb, Jason Bulmahn)
Title: Going Dark in the World of Gaming
Description: Forbidden & taboo subjects in gaming. How to bring evil into our games?
Time: Sat 08:30 pm Location: Grand Salon C – Hilton (Length: 1 Hour)
(Tentative Panelists: Robert J. Schwalb, Bill Bridges, Kenneth Hite, Jason Bulmahn)
Title: Best Dungeon Ever
Description: Our most dastardly designers talk about designing the deepest, wickedest, and most entertaining dungeons for your group.
Time: Sun 04:00 pm Location: Grand Ballroom West – Hilton (Length: 1 Hour)
(Tentative Panelists: Monte James Cook, Robert J. Schwalb)
Title: Growing Your Games Up
Description: A look at more adult themes in gaming. How can you add romance without making it cheesy? Can violence have meaning?
Time: Sun 07:00 pm Location: Grand Salon C – Hilton (Length: 1 Hour)
(Tentative Panelists: Bill Bridges, Shanna Germain, Jason Bulmahn, Robert J. Schwalb)
Here’s an excerpt.
Hello future! When this goes live, I will be in the thick of a travel week that began in North Carolina, wanders around Seattle in the middle, and ends in South Carolina. Instead of a big sexy write-up, how about a glimpse at the newest version of the character sheet prototype?
Design goal on this bad boy was to reduce the intimidation factor and just present a cool sheet that has the barest necessities with broad spaces players can use to fill in with whatever they want. Comments and feedback welcome.